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  #111  
Old August 13th, 2007, 07:07 PM

CUnknown CUnknown is offline
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Default Re: Scorned Land

Good luck, tibbs. Take down some Tuatha with you! Wait, did I say that out loud?
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  #112  
Old August 17th, 2007, 12:17 PM

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Default Re: Scorned Land

Abysia has defeated the siege. At least momentarily. I think the earthquake killed the mage that would have cast mist which made a nice difference I think. Unfortunately that was the last of our earth gems so we are reduced to summoning more fire drakes. What was once 250 enemies sieging our capital has been reduced to 50. Tir Na Nog should be prepared for a very long siege indeed.

Abysia
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  #113  
Old August 17th, 2007, 01:29 PM
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Burnsaber Burnsaber is offline
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Default Re: Scorned Land

Quote:
tibbs said:
Abysia has defeated the siege. At least momentarily. I think the earthquake killed the mage that would have cast mist which made a nice difference I think. Unfortunately that was the last of our earth gems so we are reduced to summoning more fire drakes. What was once 250 enemies sieging our capital has been reduced to 50. Tir Na Nog should be prepared for a very long siege indeed.

Abysia
Or perhaps not. Those 50 men sieging your capitol now are merely reinforcements. My sieging force fleed, but they'll come back, with friends. Props for putting up a hell of a fight, thought. Those assasins really caught me with my pants down and the things they did.. were not pleasant. I simply wept when my Rain caster decided to follow his script in an assasination fight.

And if it makes you feel any better, that was my only W2 mage. I've recruited like 20+ Bean Sidhes and only got one with water random. Well, who needs W2 mages when you have W1 mages and Water Bracelets?

I'll see you at fields of glory. Your end shall be swift as a sign of our respect.
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  #114  
Old August 17th, 2007, 02:06 PM

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Default Re: Scorned Land

The forest folk were told of that battle by a harpy scout who managed to fly into the cave fortress undetected. Apparently there were many fireworks going off, cast from both sides. I pity the poor footsoldiers who had to endure that bombardment!

Can I have the charred remains shipped to my capital, by the way? My minotaurs would love such crispy flesh burgers.
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  #115  
Old August 17th, 2007, 02:16 PM

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Default Re: Scorned Land

Indeed, our footsoldiers are shellshocked by all the thunderbolts and many have lost hearing in both ears.
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  #116  
Old August 20th, 2007, 01:08 PM
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Default Re: Scorned Land

The burning folk of Abysia have been liberated! Majestic flags of the Tir Na 'Og now fly above the temple of the ever-burning temple flame.

To Tibbs: Your God really got a epic ending. He didn't shamefully get beaten by some chaff of mine. Left with a bang. I was a bit scared at the end that my armies would flee due to friendly fire. That last unlikely hit was truly epic!

R'lyeh has cast Arcane Nexus! The non-tentacled people must unite against this threat, if we let it stay, he wins. It's just that simple. No, it really is. Who has the highest Astral caster? (Not me. I can tell you that)
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  #117  
Old August 20th, 2007, 02:37 PM

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Default Re: Scorned Land

I haven't checked the turn yet.. but Ryleh cast Arcane Nexus, you say? *boggle*

That is obviously a huge problem. I'm not quite sure what we can do about it, though.. unless someone has a bunch as astral gems around to dispel it. I suppose we could all pool astral gems and dispel it. I don't have many to add to the pool, though.

Another possibility is to simply all gang up and kill him. If we all attack him, he doesn't stand a chance at this stage in the game.
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  #118  
Old August 20th, 2007, 03:57 PM
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Default Re: Scorned Land

Quote:
CUnknown said:
I haven't checked the turn yet.. but Ryleh cast Arcane Nexus, you say? *boggle*

That is obviously a huge problem. I'm not quite sure what we can do about it, though.. unless someone has a bunch as astral gems around to dispel it. I suppose we could all pool astral gems and dispel it. I don't have many to add to the pool, though.

Another possibility is to simply all gang up and kill him. If we all attack him, he doesn't stand a chance at this stage in the game.
I thought about it, and we only have one "astral" nation left that's not AI. Mictlan, and he has S1 casters (perhaps S2 with randoms). And I just killed the only S4 caster living on land. We can't dispel it.

So we are left with only one option. Good old fashioned gang-bang. It's not fair for R'lyeh, but it is the only way the rest of us have any chance in this game.

I'm sorry if I'm being blunt, but this is the sad truth. IF WE DON'T KILL R'LYEH NOW, WE ALL LOSE. So sacrifices have to made, by all sides. He must have used all his research to reach Enchanment. We must take action now, before he can find more uses for his gems.

So, I hereby present the HVTM (Humanoids Versus Tentacled Monsters), alliance against R'lyeh. Here are the rules (which are negotiable).

1) No non-AI nation vs non-AI nation aggression until R'lyeh is done for. Going untewater is har enough without someone stabbing your back. (I know this would mean that I'd made peace with Abysia, this will happen, if he can make a case why he would be a notable ally against R'lyeh.)

2) Nations with shore-line must either a) let some non-shore-line nation access to shore by allowing them to conquer a line of provinces to the shore (the no-shore-line doing the conquering is entitled to give gold equal to the provinces income to the province-giver). b) Put ALL resources into assaulting underwater. Or the best, both.

3) Nations with no-shoreline (like me), must either a) negotiate a way to get a shoreline and assault underwater with all might or b) support shore-line nations with waterbreathing-items and far-attack spells (I have enough Air casters and gems to forge 4-5 Barrels of Air, after that, it's Manual Water-Breathing until I run out of gems).

4) Put all non-blood, non-astral gem usage to BARE ULTIMATE minimum. Only use gems to spank R'lyeh. He will get just enough gems from the water-item forging and summons we need to use.

5) We probably have to use E-mails to coordinate our efforts. My e-mail is burnasber(at)hotmail(dot)com. Once we have everybody's e-mail addresses we can group send each other all relevant information. I'm willing to do most of the work, if need for more efforts rises.

I like this game and I really don't want it to end to a "Njah-Njah, I WIN" global.
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  #119  
Old August 20th, 2007, 05:18 PM
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Default Re: Scorned Land

Quote:
Burnsaber said:

I thought about it, and we only have one "astral" nation left that's not AI. Mictlan, and he has S1 casters (perhaps S2 with randoms). And I just killed the only S4 caster living on land. We can't dispel it.
uh...what game are you talking about? "We" have Arco and Marveni (me) and anyone who happens to have some astral on their god or have found a hut that makes astral mages. Hell, a Lizard Shaman with some gear can cast dispell.

Quote:
Burnsaber said:
I like this game and I really don't want it to end to a "Njah-Njah, I WIN" global.
I'm glad to hear you say this. Several times i have had to accept the other players declaring someone the victor in games with no victory conditons because they have intimidated the other players by putting up some global or making some damn SCs with artifacts, and i'm sick of it. Regardless of whether or not it makes me look like a stubborn jerk i'm going to dispute anyone who tries to claim victory until i feel I have been defeated. [end rant]
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  #120  
Old August 20th, 2007, 05:18 PM

Tequilich Tequilich is offline
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Default Re: Scorned Land

I have a few S4 and S3 mages. But the strange underwater beings have stellar focus so its really pointless to try to dispel it. Burnsaber is right we all must destroy the aliens.
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