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March 1st, 2005, 09:26 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Carrier Battles Mod
I have to agree, this is a brillant idea.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 2nd, 2005, 12:17 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
Wow!
This map analysis looks pretty fair to me.
Ice/Rock are equivalent in all categories.
Gas overcomes a facility deficit with population bonuses to end with an equal resource production.
Micro and tiny moons give the vaccuum breathers back what they lose in the larger planets.
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March 2nd, 2005, 02:49 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: Carrier Battles Mod
I like that idea. Finally, an easy way to represent a planet's infrastructure.
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March 2nd, 2005, 03:20 PM
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Corporal
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Join Date: Feb 2005
Location: In my interdimensionnal base
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Re: Carrier Battles Mod
By the way... Replacing Life support by "Crew" that give combat bonus can be good.
On little fighter it would be (I don't know how to say it in english) an optional additional crewman that fire weapon resulting in more accuracy (you know, like in WW1 fighter). On bomber it would be the crew and may not be optionnal...
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March 3rd, 2005, 07:25 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
If you mean just on the fighters, I think I may just do that... though it wouldn't really replace lifesupport.
Not requiring an explicit lifesupport component on the short-range (no strategic move) fighters would be quite reasonable I think. And having an optional double-cockpit for some small combat bonus would be good.
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March 5th, 2005, 12:31 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
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March 5th, 2005, 12:43 AM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: Carrier Battles Mod
awesome screen SJ, excellent looking, can you make it a screen saver as well ?
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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March 5th, 2005, 12:47 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
Screensavers usually have some action in them
I could strip off the title text to make a desktop background though...
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March 5th, 2005, 08:27 PM
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Shrapnel Fanatic
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Re: Carrier Battles Mod
To Do:
- Add helpful intel projects.
This adds a lot of potential. Some things you should be able to do:
- Slip an ally some resources (negative resource steal op). This saves you the hassle of sending a political message and waiting for the acceptance message.
- Refuel a stranded ship, or provide a small boost to a warfleet.
- Insidiously lower their guard against you, allowing you to sneak in attack projects while they think you are helping them!
You can even accuse your enemy of the attacks via comm message, and hopefully provoke your "friend" into attacking your real enemy
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March 5th, 2005, 08:43 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: Carrier Battles Mod
Quote:
Suicide Junkie said:
To Do:
- Add helpful intel projects.
This adds a lot of potential. Some things you should be able to do:
- Slip an ally some resources (negative resource steal op). This saves you the hassle of sending a political message and waiting for the acceptance message.
- Refuel a stranded ship, or provide a small boost to a warfleet.
- Insidiously lower their guard against you, allowing you to sneak in attack projects while they think you are helping them!
You can even accuse your enemy of the attacks via comm message, and hopefully provoke your "friend" into attacking your real enemy
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Now that could get interesting. I can just imaging sending a whole bunch of officers to train a friend's flagship (modded crew rotation project) and then crew insurrecting it . One brand new top-of-the-line ship with 50% experience in a position to do some major damage to your too-trusting ex-friend .
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