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June 3rd, 2008, 08:31 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Newbish question regarding Summoning ect
Or summons. There are a number of summons that open up other paths.
Spectres are probably the best. Lamia Queens also have randoms. Faerie Court opens Air, etc.
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June 3rd, 2008, 08:34 AM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Newbish question regarding Summoning ect
That makes sense, I understand that now,,Guess I was on the right track just didn't get the whole gist of it.
NEXT QUESTION (lol as usual),
In an army you can have (for lack of a better word) 5 divisions (at least thats all I have been able to make in any army).
Now say I want 5 mages to fo with my army...
I have 1 large Infantry Division
1 cavalry Division
2 Archer Divisions
I mage division (5 Mages)
Now my question is this:
I see no way of spreading out my Mages if they are all in the same division. They are all lumped together as the Archers and infantry are (1 block)
There is also no way to put small skirmisher Units in front of the main army to draw fire if I have 5 full divisions.
(you can tell I play mostly ground warfare strategy games)
Am I correct in this assumption or am I missing something?
Thamks Guys, You really go out of your way to help!!
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June 3rd, 2008, 09:33 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Newbish question regarding Summoning ect
I'm not sure what you mean. You can only have five squads assigned to a single commander, but you can send multiple commanders to the same fight and thus break your army into as many squads as you want. Each squad can be positioned separately.
And Mages are commanders, thus not part of any squad. All commanders can be positioned and given orders as needed.
Are you overlooking the positioning boxes for commanders?
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June 3rd, 2008, 02:54 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Newbish question regarding Summoning ect
DUH!!!!!!!!!!!!!!
No wonder I am getting my Butt kicked by the AI.
Even stuff I know ...I don't use or remember
Thanks, maybe I will start thinking things thru a little more now!!
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June 5th, 2008, 02:50 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Newbish question
I am getting closer and closer to MP...
I have a silly question and have tried to find an answer but I think I am just mind blocked and not seeing whats in front of me.
I thinks I know what a 'Bless' is.
What I need to know is HOW do troops get blessed.
I know my pretender has 2 Blesses but he is asleep.
Is it a spell, does the creation of my pretender give it to everyone?
Sorry for all the dumb questions but sometimes I feel I have one thing down and the linguage just escapes me.
Thanks
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June 5th, 2008, 02:53 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Newbish question
It is a Holy spell, so your priests can cast it. If you haven't appointed a prophet yet, you can make one and he will become a priest. If your prophet has died, you have to wait six months before you can appoint another.
You can also recruit priests from provinces where they are available and which have a temple. Any province you have forts in, including your capital, has priests among the commanders, and priests are common among independents as well.
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June 5th, 2008, 02:54 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Newbish question
Your priests (Anyone with Holy magic) can cast divine spells which include Bless at H1, and Divine Blessing at H3.
Cast one of those on sacred troops and they will be blessed. Any priest can cast bless, the effect is based on the pretender's magic.
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June 5th, 2008, 03:17 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Newbish question
You can tell if a troop has been blessed because in his unit stat screen there's a candles icon for sacred troops. If he's blessed it will light up and you can click on it to see what the blessing is. "+300% afflictions, reinvigoration +3" or whatever.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 5th, 2008, 04:19 PM
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Private
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Join Date: Mar 2008
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Newbish question
This is very newbie question but I didnt find a clear answer in the manual. If I hit enemy army with a spell like murdering winter/flames from the sky and it damages units but doesnt kill them and the I attack that army in the same turn. Do they have reduced hitpoints in the fight on that turn or have they healed after the spell?
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June 5th, 2008, 04:57 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Newbish question
Yes, they still have reduced hitpoints. The manual has a turn sequence (~17 steps) somewhere in the middle. Unit healing takes place almost at the very end, after all battles have been resolved.
(Note that PD will still have full hitpoints because PD units don't exist until the battle happens.)
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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