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  #1  
Old June 11th, 2023, 09:17 PM
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Default Re: SCENARIOS!

From which side are you playing when you hear this ? I just tested a small drone in that scenario and it makes the correct sound moving forward
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  #2  
Old June 12th, 2023, 02:26 AM
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Default Re: SCENARIOS!

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From which side are you playing when you hear this ?
US Army.
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  #3  
Old June 11th, 2023, 10:18 PM

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Default Re: SCENARIOS!

US Army and getting touched. The small drones swarmed around some of the dug infantry, got shot at then pulled back; the zap laser gun sound happen on one when the computer pulled it back right before its turn end it.
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Old June 13th, 2023, 05:00 PM
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Default Re: SCENARIOS!

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US Army and getting touched. The small drones swarmed around some of the dug infantry, got shot at then pulled back; the zap laser gun sound happen on one when the computer pulled it back right before its turn end it.

Go to Game Data / Sounds and click on Null.WAV and tell me if that is the "zap laser gun sound" you are hearing
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  #5  
Old June 13th, 2023, 05:48 PM
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Default Re: SCENARIOS!

Quote:
Originally Posted by DRG View Post
Go to Game Data / Sounds and click on Null.WAV and tell me if that is the "zap laser gun sound" you are hearing
Null.WAV is definitely the the laser gun.
NEVER heard it during my scenario building/testing.

Again ... the only oddity I'm commenting on is a lack of movement sound when the mini-drones advance. Presumably hex-by-hex. Apparently a one hex advance isn't triggering the movement sound to play. Not a big deal, but perhaps worth noting.
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Old June 13th, 2023, 08:23 PM

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Default Re: SCENARIOS!

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by Karagin View Post
US Army and getting touched. The small drones swarmed around some of the dug infantry, got shot at then pulled back; the zap laser gun sound happen on one when the computer pulled it back right before its turn end it.

Go to Game Data / Sounds and click on Null.WAV and tell me if that is the "zap laser gun sound" you are hearing

Yes, that is the sound I heard.
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  #7  
Old June 12th, 2023, 07:27 AM
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Default Re: SCENARIOS!

Post a save game that shows this happening and I will look at it. Right now I don't hear what either of you are hearing.

How many turns had been played?
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  #8  
Old June 12th, 2023, 01:28 PM

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Default Re: SCENARIOS!

Here is the saved game. As requested. And 11 turns.
Attached Files
File Type: zip Saveed US Army Vs Aliens Odd Ball Sound Issue.zip (307.1 KB, 102 views)
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  #9  
Old June 12th, 2023, 03:07 PM
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Default Re: SCENARIOS!

I ran that save three times. Saw varying numbers of small alien UAV's attacked and 3 or four were shot down.... None moved anywhere but the hex they were attacked in NONE played any sort of sound FX

I am in agreement the small drones blowing up animation needs to be toned down a bit

This is for Karagin and Suhiir

Go to your MBT Game Date/Sounds folder. Confirm to me you have a Drone19.wav in that folder and that the Sounds.INI has this entry --

sound019="Drone19.WAV"

ALSO

Go to your in game Preferences....... what is your animation level set to ?
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  #10  
Old June 12th, 2023, 04:22 PM
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Default Re: SCENARIOS!

Quote:
Originally Posted by DRG View Post
Go to your MBT Game Date/Sounds folder. Confirm to me you have a Drone19.wav in that folder and that the Sounds.INI has this entry --

sound019="Drone19.WAV"
Present


Quote:
Originally Posted by DRG View Post
Go to your in game Preferences....... what is your animation level set to ?
Animation level 4

Quote:
Originally Posted by Karagin View Post
Right now, I am trying to hang on as it's taking lucky hits to kill things. And I still have one Soviet unit alive, so that's a plus, maybe...
Assuming my scenario design works as intended the aliens just don't have enough units to be everywhere/do everything they "should". So take those lucky hits and pray for more! Eventually their attack will run out of steam and if you managed to keep some/all of your reinforcements intact you can counterattack.
HOPEFULLY!
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