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  #111  
Old August 7th, 2007, 10:02 PM

Theonlystd Theonlystd is offline
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Default Re: Skaven Nation. Warhammer based.

Nm
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  #112  
Old August 7th, 2007, 10:41 PM

Sombre Sombre is offline
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Default Re: Skaven Nation. Warhammer based.

Funny, it was working for me. Maybe I changed it since then though. I'll take a look later.

Be aware it's shortish range.
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  #113  
Old August 7th, 2007, 10:48 PM

Theonlystd Theonlystd is offline
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Default Re: Skaven Nation. Warhammer based.

Quote:
Sombre said:
Funny, it was working for me. Maybe I changed it since then though. I'll take a look later.

Be aware it's shortish range.

Yea it worked fine right after i made that post..

So no idea what i was doing..
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  #114  
Old August 8th, 2007, 07:28 PM

Theonlystd Theonlystd is offline
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Default Re: Skaven Nation. Warhammer based.

A question.

Was it done on purpose or an oversight. Council Guards with only one map move. Its no more heavily armored than StormVermin and the descrip even says they have similar training as a SV.. As is i dont recruit em since they'll slow down any army and cost twice as much as a StormVermin
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  #115  
Old August 9th, 2007, 07:43 AM

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Default Re: Skaven Nation. Warhammer based.

The reasoning is that they don't like travelling away from Skavenblight and they don't trust any non council skaven.

It seems they aren't a very popular unit, though in the current version they do have exceptional morale, considering they're Skaven. They may well be improved in a later update (There are several still to come as I have to do all the Skaven heroes, add a pox cauldron and give the screaming bell and doomwhell proper graphics).
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  #116  
Old August 14th, 2007, 04:54 PM

Theonlystd Theonlystd is offline
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Default Re: Skaven Nation. Warhammer based.

Quote:
Sombre said:
The reasoning is that they don't like travelling away from Skavenblight and they don't trust any non council skaven.

It seems they aren't a very popular unit, though in the current version they do have exceptional morale, considering they're Skaven. They may well be improved in a later update (There are several still to come as I have to do all the Skaven heroes, add a pox cauldron and give the screaming bell and doomwhell proper graphics).

Ah


Now about Rat Ogres

Rat Ogres. According to there Descrip they are expensive to upkeep and i dont em very usefull esp if they cost alot.

The 30hp isnt enough to keep em alive for long with only 7 protection and 10 DS and only 2 fitting in a square . They cant repell stuff. Only time they do any damage for me is when they get the first attack in on lightly armored chaff after that they usually go down pretty fast . Things like knights and such dont even notice they are there .

Donno if you agree with meh on that.

But maybe up their Berserk? Maybe switch out bite for an Armor Piercing Tail attack so if they manage to hit an armored unit they'll likely kill it and maybe up the As/Ds some?

As is instead of wasting gold on units that get me Rat Ogres its just better to get more StormVermin
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  #117  
Old August 15th, 2007, 02:17 AM
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Default Re: Skaven Nation. Warhammer based.

Quote:
Theonlystd said:
Now about Rat Ogres

How you use them? They're not really front-line material, that's for sure. But I found (IMHO, at least) them to excellent flankers. Divide your Rat ogres in two groups and put them on both flanks with Hold and Attack rearmost troops. If it works, thye should succeed in a pincer maneouver and make the enemy rout.

This stragedy can also be complimented by Death Mages casting Frighten/Fear.
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See this thread for the latest info concerning my mods.
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  #118  
Old August 15th, 2007, 02:46 AM

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Default Re: Skaven Nation. Warhammer based.

Rat ogres are pretty good I feel - they totally mince up medium/light troops, they can handle high def troops such as cavalry (not knights) better than most skaven and they are quite unlikely to rout. They are best used as either hold and attack shock troops or as flankers.

If you go blood with skaven you can also summon them in quite some numbers - far more effective than going for the one from a master moulder each turn (those are just for shoring up armies, not really for mass production). Bear in mind that they are stealthy (like the rest of your armies) which is rare in such powerful units and they also have a fun graphic ;]
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  #119  
Old August 15th, 2007, 03:55 AM

Theonlystd Theonlystd is offline
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Default Re: Skaven Nation. Warhammer based.

Quote:
Burnsaber said:
Quote:
Theonlystd said:
Now about Rat Ogres

How you use them? They're not really front-line material, that's for sure. But I found (IMHO, at least) them to excellent flankers. Divide your Rat ogres in two groups and put them on both flanks with Hold and Attack rearmost troops. If it works, thye should succeed in a pincer maneouver and make the enemy rout.

This stragedy can also be complimented by Death Mages casting Frighten/Fear.
Dont use em as front-line Material . I Use em on the flanks. Y use Rat Ogres for attacking rear and not StormVermin or Eshins .. A couple Ap's slower but same morale and id say more survivability without the hassle of gathering Ogres ..


Quote:
Sombre said:
Rat ogres are pretty good I feel - they totally mince up medium/light troops, they can handle high def troops such as cavalry (not knights) better than most skaven and they are quite unlikely to rout. They are best used as either hold and attack shock troops or as flankers.

If you go blood with skaven you can also summon them in quite some numbers - far more effective than going for the one from a master moulder each turn (those are just for shoring up armies, not really for mass production). Bear in mind that they are stealthy (like the rest of your armies) which is rare in such powerful units and they also have a fun graphic ;]
Maybe im just having bad luck or using em wrong.. And im going the blood route not the master moulder summoning one .

And yes the graphic is fun
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  #120  
Old August 15th, 2007, 10:32 AM

Digress Digress is offline
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Default Re: Skaven Nation. Warhammer based.

I will second the comments of many of the above - this is a particularly fine mod. I don't play SP much at all (no time) - but I remember Warhammer with fondness and couldn't resist this one.

Just a little of the way through a game and have an observation regarding the giant rats - their MR seems high at 10 and it seems strange they lack wasteland survival to go along with mountain survival - if something is going to survive in the wastes you would have to put some money on a rat.
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