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  #111  
Old May 14th, 2003, 07:41 PM

Phoenix-D Phoenix-D is offline
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Default Re: Fight Dirty?

"but this newbie Pooka's fighting doesn't use shields,"

Watch it..that might not mean newbie. I don't install sheilds on ships until I get up to Phased III or so. Too vulnerable to PPBs otherwise.
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  #112  
Old May 17th, 2003, 08:16 AM
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Default Re: Fight Dirty?

Well, any update on how the game's going? It would be nice to see if all our advice worked.
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  #113  
Old May 17th, 2003, 05:52 PM
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Default Re: Fight Dirty?

I found a new dirty trick....

Role play a race of dogs...
when your attacked,
call the enemy "Puppy Killers"
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  #114  
Old May 17th, 2003, 07:25 PM
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Default Re: Fight Dirty?

Or don't shower for a month before fighting, that should be dirty enough!
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  #115  
Old May 17th, 2003, 11:54 PM
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Default Re: Fight Dirty?

Quote:
Originally posted by Wardad:
I found a new dirty trick....

Role play a race of dogs...
when your attacked,
call the enemy "Puppy Killers"
Bwhahahahahahah! Too bad it won't save your empire! Espeically when you've killed more of your own puppies than we ever killed.

[ May 17, 2003, 22:55: Message edited by: Imperator Fyron ]
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  #116  
Old May 18th, 2003, 10:49 PM
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Default Re: Fight Dirty?

To Quote P.K. Fyron:

"It's not whether you win or lose that counts: it's how much pain you inflict along the way."
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  #117  
Old May 19th, 2003, 02:04 AM
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Default Re: Fight Dirty?

Trying to go down in flames in style, eh?
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  #118  
Old May 19th, 2003, 07:13 PM

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Default Re: Fight Dirty?

Quote:
Originally posted by Krsqk:
Well, any update on how the game's going? It would be nice to see if all our advice worked.
Well, not to go into too much details, since I know atleast one of Hippo's roomates found this forum (he's trustworthy though, I doubt he's spilling anything.) But I'm still marching up the psychic weapons path, waiting to find Alleigance subverter.I've got the TK projector and make-you-shoot-slower-ray but no AS yet. The first wave of 10 sweeper ships is ready, but will they get to sweep for mines before they are destroyed utterly by the enemy's fighters? The cloaked shipyard BC is ready to go as soon as I'm sure there aren't any more mines. In fact, I have an entire cloaked strike fleet ready to slip through and start making havoc in his rear quarter.

Two of his "allies" are getting nervous now after I managed to com-mimic him into war with one of them. I then took advantage of the fact that he missed his turn to convince them that he's using missing his turns as an excuse to have the comp declare war for him. (That way he can always try to take it back later.) They ate that up, hook-line-and-sinker. The war didn't materialize but the damage to their confidence has been done, and they're talking to me a lot more now.

He's got something headed my way, it'll be arrived by mid next week. I don't know what it is, but 30+ dreads remain a possibility. I've got intel projects ready to roll, and am poised to consume as much of that fleet as I can before it hits my blockade. My fleet training centers have just about finished maxing out my ships/fleets to the best of their ability.

Things are progressing well, basically. I just neet to have the time to let these plans develop to fruition.
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  #119  
Old May 20th, 2003, 04:57 PM

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Default Re: Fight Dirty?

Quote:
Originally posted by Pooka:
Two of his "allies" are getting nervous now after I managed to com-mimic him into war with one of them. I then took advantage of the fact that he missed his turn to convince them that he's using missing his turns as an excuse to have the comp declare war for him. (That way he can always try to take it back later.) They ate that up, hook-line-and-sinker. The war didn't materialize but the damage to their confidence has been done, and they're talking to me a lot more now.
Well. Well, it sounds like you have the 'dirty' part pretty well down...

Everything that deals with mines already spaced happens before anything else. When you send those sweepers though, they _will_ clear the mines (and get hit by them if there are any mines left) before they engage in combat with the enemy. Remember to set them to RAM (set the whole class to Ram) so they do some damage before they're slaughtered.

Then send your troublemakers through the very next turn.... Maybe you should only send on through, at first, just in case he has Sensor Satellites somewhere. It would be good to know before you send the whole fleet through.
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  #120  
Old May 23rd, 2003, 06:34 PM

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Default Re: Fight Dirty?

Quote:
Everything that deals with mines already spaced happens before anything else. When you send those sweepers though, they _will_ clear the mines (and get hit by them if there are any mines left) before they engage in combat with the enemy. Remember to set them to RAM (set the whole class to Ram) so they do some damage before they're slaughtered.

Then send your troublemakers through the very next turn.... Maybe you should only send on through, at first, just in case he has Sensor Satellites somewhere. It would be good to know before you send the whole fleet through.
Well, since this just cost me my fleet, it should be noted that sweepers get to sweep /after/ combat occurrs. I've been stealing his minesweepers and they just get shot by his fleet. Since every other ship I had ever claimed had only been attacked by a fleet, never a minefield, (infact I didn't even know what the 'struck a minefield' dialog looked like.) I figured he hadn't deployed his mines yet. (I found ship after ship with mine layers, but with it's full compliment of mines on board, etc. I figured he'd forgotten to deploy them.)

Lost my entire fleet to his minefield. Fortunately he's bored and likely done with the game now, but still, there needs to be a series of documents on how to use minesweepers, specifically on blockaded warp points. Otherwise it looks like it's just a matter of an invincible defense winning the game.
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