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September 15th, 2007, 01:58 PM
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Colonel
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Join Date: Dec 2006
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Re: Placeholder for new Megagame - Evermore
Quote:
Szumo said:
Also, this system breaks in case of LA Ermor
Not that any system based on starting pop bidding is good for LA Ermor. Perhaps LA Ermor position should be an exception that's given randomly, while all other nations are given according to bidding system?
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I'm not sure this matters at all. You'll be bidding against other players. Unless more than one player bidding on LA Ermor thinks it is ok to play with Zero pop (which, if they think that, they are crazy) there shouldn't be a problem.
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September 15th, 2007, 02:21 PM
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Sergeant
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Re: Placeholder for new Megagame - Evermore
It's an interesting bid system. It reminds me somewhat of WiF's bidding system where you bid from -20 to +X victory points which if you win a bidding round, you add that number to the selected country's VPs to win. Is this a straight-up bid? I.e. if you would start with 30,000 pop and bid -20 you would start with 29,980? Or is it in a representative denomination of a higher number?
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September 15th, 2007, 02:52 PM
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Colonel
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Re: Placeholder for new Megagame - Evermore
1 point = 1,000
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September 15th, 2007, 03:28 PM
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Sergeant
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Re: Placeholder for new Megagame - Evermore
Hmmm, very interesting. Would there be a cap on a positive bid then? The possibility of someone bidding a very large positive value on a 'bad' nation could be ugly.
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September 15th, 2007, 03:29 PM
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Captain
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Re: Placeholder for new Megagame - Evermore
Quote:
Each player submits a list of maximum ten nation bids, followed by a negative or positive number inside some interval, say between -30.000 and +10.000. A negative number means the population you are willing to give up, while a positive number is the bonus you want in order to play that nation.
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September 15th, 2007, 03:30 PM
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Sergeant
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Re: Placeholder for new Megagame - Evermore
Bah, I'm blind sorry. Thanks for that link.
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September 15th, 2007, 03:41 PM
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Colonel
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Re: Placeholder for new Megagame - Evermore
If we do this I think the upper cap will probably be like 20 or 30.
Also if you fail to win a nation or select "random" you would get a random nation with an additional 10 points (10,000 pop) on top of the bid limit. Hopefully this will stop everyone from submitting a long list of nations exactly bid limit.
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September 15th, 2007, 04:42 PM
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Sergeant
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Re: Placeholder for new Megagame - Evermore
In Empires in Arms, you bid on all 7 nations, but all your bids had to be a different number. We may want to do something like that here.
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Can you destroy the Earth?
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September 16th, 2007, 09:29 AM
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Lieutenant General
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Re: Placeholder for new Megagame - Evermore
In the start of the thread you said something about ending at turn 125.. well in my larger SP games by the time i'm getting my imprisoned pretender I've just barely started to interact with other players (mostly indie whacking till then) and that would be about 1/3 of the game already?
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September 16th, 2007, 09:29 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: Placeholder for new Megagame - Evermore
In the start of the thread you said something about ending at turn 125.. well in my larger SP games by the time i'm getting my imprisoned pretender I've just barely started to interact with other players (mostly indie whacking till then) and that would be about 1/3 of the game already?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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