|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
May 8th, 2021, 09:57 AM
|
BANNED USER
|
|
Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
|
|
Re: Issues in scn 73 Return to Guam
Quote:
Originally Posted by DRG
So it ended up being easier with the LVT's even with the Wire on the Japanese positions?
And yeah...... I really thought those mortars were in both versions I was working with.
I have looked at that area using a Venola map..... those hills were a LOT steeper in RL
|
Maybe adjust the hill heights will add to the Japanese side for slowing down the Marnies. What about adding in more snipers?
|
May 8th, 2021, 10:32 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,897 Times in 1,235 Posts
|
|
Re: Issues in scn 73 Return to Guam
Or make some really steep slopes impassabel so vehicles cannot traverse them and grunts are really slowed by them?
|
May 8th, 2021, 01:03 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,490
Thanks: 3,961
Thanked 5,696 Times in 2,813 Posts
|
|
Re: Issues in scn 73 Return to Guam
I have been working on something just like that and digging around the net for more info
EDIT
I had what was shaping up to be an interesting variant with hills more like reality and I got it done to the point of running a playtest and it started with the message that "USMC Engineers clear dragons teeth" which is a really nifty trick given they were in LVT's over half a km away from the nearest DT.......I took them out... repurchased them, reloaded them and started the game....same message...then the screen greyed out and locked up so that's a "delete me!!" dead end.
Don Lazov will attest to the joy of trying to massage an old scenario. It can be quite an adventure but once they start going sour there is only one solution. It's too bad. it was really starting to get interesting.
Last edited by DRG; May 8th, 2021 at 04:11 PM..
|
May 8th, 2021, 06:13 PM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Issues in Scenario #77 Bulson
The wooden buildings at 54,45 and 55,46 are paved roads
The ones at 48,49 and 54,50 are rough.
The secondary road disappears at 54,81.
|
The Following User Says Thank You to RetLT For This Useful Post:
|
|
May 11th, 2021, 05:42 PM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Issues in Scenario #83 East to Rostov
The Russian Dug in T-34s (Formation B) and the AT bunkers (Formation C) use SS flags.
|
The Following User Says Thank You to RetLT For This Useful Post:
|
|
May 11th, 2021, 07:04 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,490
Thanks: 3,961
Thanked 5,696 Times in 2,813 Posts
|
|
Re: Issues in Scenario #83 East to Rostov
Well, that shouldn't have happened. Now corrected
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
May 12th, 2021, 12:38 AM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Re: Issues in Scenario #83 East to Rostov
I found it odd too since the scenario pre dates the SS flag icon.
I even checked to see if they were originally purchased as captured German units but they are vanilla Russian ones.
|
May 12th, 2021, 01:32 AM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Re: Issues in Scenario #83 East to Rostov
I forgot to mention that the German A0 has no main gun ammo. Probably meant to represent a command tank.
|
May 12th, 2021, 02:20 AM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
issues in Scenario #85 Wiking volunteers defend
The scenario is billed as Finn defend vs Russian assault and features the Finnish flag on the player select page but when you get to the actual game all the v hexes are SS flags and all of the units use SS flags except E3 which uses a Finnish flag.
The squads are titled as "Inf Gruppe SS" but the HQ, AT guns, and MMG units are "Finn/5SS".
I would suggest that the main screen show SS vs Russia and all units use the SS flag or keep it as Finn vs Russia and have all the units use the Finnish flag.
This is another one that predates the SS flag so I am not sure why most were converted to the SS flag but E3 and the Side selection screen were not.
|
May 12th, 2021, 06:53 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,490
Thanks: 3,961
Thanked 5,696 Times in 2,813 Posts
|
|
Re: issues in Scenario #85 Wiking volunteers defend
They show the SS tag because I changed them to the SS tag because Wiking was an SS formation
We have been over this in the past.... the main screen cannot show SS vs Russia because the only nation buttons used in the game are the ones you see when you pick for a generated battle and there is no SS "nation" ( or Philippines or Bolivia or the host of other nation ID and V hex flags we now allow to be used to dress up scenarios ) so it's going to show Finn as it was designed to. It may be that in that battle most of the Wiking units were Finns which is why he made them Finn instead of German... that's his prerogative as scenario designer.
E3 was missed in the conversion and why it still showed the Finn ID tag but that's now been corrected
Last edited by DRG; May 12th, 2021 at 07:08 AM..
|
The Following 2 Users Say Thank You to DRG For This Useful Post:
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|