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  #111  
Old April 12th, 2001, 03:19 PM

chewy027 chewy027 is offline
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Default Re: Intergalactic Civil War !!??

A

Dogscoff I didn't misread your post I was just proposing some modifications to the idea. But I do agree that they shouldn't be able to be scrapped And I like the that they have to be on planets with high pop depending on the size of the empire.

jc173 How about if each rebelling planet has a influencing radius. Then every ship in that radius has a chance (some %) to revolt. If the ship has high experience it's less likely to revolt. And if the ship is from one of the revolting planets then it's more likely to revolt.
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  #112  
Old April 12th, 2001, 04:01 PM
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Default Re: Intergalactic Civil War !!??

Oops. Sorry about that Chewy. I vote B BTW.

Do you think gov centrs should b decided on population alone? I'd like to see other things taken into account, firstly for realism, and secondly because high- popullation planets are already high priority.

I would suggest taking the following things into account whn deciding upon a planet's suitability for being a government centre/ homeworld:
Spaceports, construction yards, resupply depots, other commerce generating facilities.
Population density / racial diversity.
Proximity to warp points, colonised planets & moons.
Security of system (ie near enemy space, military presences, history of local conflict)
Age of colony.

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  #113  
Old April 12th, 2001, 06:26 PM
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Default Re: Intergalactic Civil War !!??

A, (my 2cents), that way there would be a use for the 'palace' function that is in the background of the game. Now I don't know if this has been discussed b4 (just 'skimmin' the Posts) but back when I played CIV I this function was used every so often. The French had gobbled up the Zulu turns and turns b4 but when I took their capital the French Empire suddenly split into loyal Frenchmen and Zulu's who took over their previous cities and re-established their place in the game. Civil war could work like that, (say the EEE who disappeared years ago finally reappear in the confusion of their 'slavemasters' capital falling, their 'underground rebellion' and 'sympathizers' finally win out.)..
Just thoughts........(GREAT ideas by the way, love reading this thread )

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  #114  
Old April 12th, 2001, 07:57 PM

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Default Re: Intergalactic Civil War !!??

I don't think the idea will add any fun to the game. It seems like the planet-stealing intel stuff is already bad enough, I can't imagine ever continuing a game after half--or any significant fraction--of my ships and planets just get up and leave. To be perfectly honest, I'd much rather have a random event that instantly wipes out ALL of my planets and ships, and eliminates me from the game completely.

And who would something like this affect? Most likely it's going to hurt the person who is already on the losing end of a war, which makes it that much harder once you fall behind to try to catch up. IMO it will just make losing that much more torturous.
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  #115  
Old April 12th, 2001, 08:16 PM

chewy027 chewy027 is offline
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Default Re: Intergalactic Civil War !!??

Deathstalker Civ is where I got this idea from

Serpwidgets I disagree with the fact that the person loosing the war will be the one who this happens to. In fact this could be an advantage to the weaker opponent. Locate their Homeworld, then make a wormhole to that system. Then send in your fleet and catch um off guard. Now you guys are even.

And why do you think that if you go through a civil war you are doomed to loose. Wouldn't that give some spice to the game. If you are dominating the game and no one can stand up to you, but all of a sudden one of the triggers is activated, then there you will find your new challenge.

What do you think?
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  #116  
Old April 12th, 2001, 08:17 PM

Nitram Draw Nitram Draw is offline
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Default Re: Intergalactic Civil War !!??

The idea like the most from this thread is the creation of capitols and the importance they would add to protecting them. If this can be added I would not mind the other stuff being left out, although the civil war would be nice if it is made an optional choice.
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  #117  
Old April 12th, 2001, 09:19 PM
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Default Re: Intergalactic Civil War !!??

Just because the civil war is put into the game, 1- does not mean you will lose, or that it will in fact happen. its based on a number of triggers, of which you would be able to guard against. Keeping pop happy, building pacification centers, increaseing your counter intel, etc. 2- also if it is made an option those who don't want to use it wouldn't have to or they could try it and see if they like it. Balance has to be struck for any changes in the game. Civil war would require some type of balance so some of the things talked about wouldn't happen. It depends on the player to keep his people in line. It doesn't mean that it will happen every game or on a continuous basis. It would be determined by triggering factors which you could guard against and if you don't ..... It also makes intel operations even more important in the game.

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  #118  
Old April 12th, 2001, 09:28 PM
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Default Re: Intergalactic Civil War !!??

Actually, Palace is listed in the abilities file, but I don't think it used in the game.


[This message has been edited by Dracus (edited 12 April 2001).]
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  #119  
Old April 13th, 2001, 05:28 AM

chewy027 chewy027 is offline
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Default Re: Intergalactic Civil War !!??

Nitram Draw it sounds like you like the idea so why don't you go vote

Mac5732 I agree wholehartedly with everything you siad. I've been trying to convince all the skeptics out there of those same points
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  #120  
Old April 13th, 2001, 07:13 AM

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Default Re: Intergalactic Civil War !!??

"It also makes intel operations even more important in the game."

It seems like intel is already way too powerful in the game as it is. From what I've read, it's possible to take over entire empires very quickly with intel.

I really don't like the way most of these games do intel, where for some reason you can take over ships and planets that there is no way anyone in your empire could even reach them (such as being 15 jumps away behind a huge strand of black holes, etc.) I had that type of problem with BOTF, too, where I was destroying facilities on an enemy planet I've never even heard of, and it's not even on my map.

I don't mean to knock the idea, I think it's very well thought out and quite cool and realistic. I just prefer the exploring/wargaming aspect as opposed to empire management, and don't particularly enjoy the additional micromanagement that it would entail. I play with intel and random events turned off, and I'd play with this turned off, too.
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