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Momentum 3 - Finished - sansanjuan/Marverni and odeoderok/Ulm win! - Page 12 - .com.unity Forums
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  #111  
Old October 29th, 2010, 03:29 AM

Zeldor Zeldor is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

It is accepting turns, just checked.
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  #112  
Old October 29th, 2010, 04:28 AM
Squirrelloid Squirrelloid is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

it accepted my warthog turn just before i was going to send this one.
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Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
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  #113  
Old October 29th, 2010, 03:25 PM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Ok, it's been 12 hours since I sent out the notice. I think the lack of comments means everyone is fine with rolling back so I will do that now.

In case any of you haven't dealt with a roll back before, it's very simple - you don't have to do anything. The llamaserver still has last turn's files, with of course the exception of Arco and C'tis. You can ignore the fact that the llamaserver says it is waiting for turns - only Zeldor and Squirrelloid need to send their files. Once that is done the game will be force hosted and we'll be back on track.

Squirrelloid, if you see Zeldor's turn already in feel free to force hosting once you've sent yours.
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  #114  
Old October 29th, 2010, 03:59 PM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Ok, the game is rolled back and I'll mention again that only Zeldor and Squirrelloid need to send their turns - you can ignore the .trn file you just received from the llamaserver.
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  #115  
Old October 29th, 2010, 10:56 PM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

The game has rehosted. The one thing we'll still want to be careful about is to make sure we don't send in a .2h from the old turn as that can cause problems with the next turn.
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  #116  
Old October 29th, 2010, 11:31 PM

Zeldor Zeldor is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

I really should be flattered - everyone treats me like I'm winning the game and running away. Why is that? Did we have some house rule not to look at score graphs?

Marverni: I told you not to move your armies near me. Unless your goal was to lower upkeep considerably.
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  #117  
Old October 29th, 2010, 11:40 PM
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sansanjuan sansanjuan is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Quote:
Originally Posted by Zeldor View Post
I really should be flattered - everyone treats me like I'm winning the game and running away. Why is that? Did we have some house rule not to look at score graphs?

Marverni: I told you not to move your armies near me. Unless your goal was to lower upkeep considerably.
They are ready for a spanking...
-Marverni
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  #118  
Old November 4th, 2010, 07:46 AM
Squirrelloid Squirrelloid is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

sorry for abusing my admin privileges. I promise this turn is going to get done...
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  #119  
Old November 6th, 2010, 02:37 PM

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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Holy crap, I just watched a battle replay of Arco's Sickle equipped golem. That item generates insane amounts of D gems. And all you have to do is kill some chaff. Now I understand why Sickle farming is frequently banned - I'd never actually seen it in action before. No wonder you're able to put up Well of Misery so quickly after I dispel it.
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  #120  
Old November 6th, 2010, 03:32 PM

Zeldor Zeldor is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Give me like 6h more while we are at it

And stop winning, ok?
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