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  #111  
Old May 3rd, 2005, 09:32 PM
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Default Re: When are we starting?

It seems like we have a pretty committed bunch here. I can certainly understand how some people might want to see their position in the world before writing too much story. I, for instance, need the names of my neighboring provinces. I would suggest we get this started as soon as everyone submits pretenders, instead of waiting for all turn zeros. We can always be a little lenient with extensions for people who need them.

I'd vote for indys at 7 rather than 9. I want my story to be event-driven, and that's harder to do if events just happen slowly.
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  #112  
Old May 4th, 2005, 11:27 PM
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Default Re: When are we starting?

Ok, Ive got all the pretender files, so we can start as soon as the settings have been decided.
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  #113  
Old May 5th, 2005, 12:46 AM
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Default Re: When are we starting?

Yay. I think the only dispute is about independent strength. Anyone else have an opinion?
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  #114  
Old May 5th, 2005, 12:58 AM

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Default Re: When are we starting?

Indy 7 sounds good to me, just to be different from the usual 6 or 9.
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  #115  
Old May 5th, 2005, 01:44 AM

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Default Re: When are we starting?

Ok with me.
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  #116  
Old May 5th, 2005, 08:33 AM
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Default Re: When are we starting?


As I said previously, 7 independents is fine with me.

I also vote for graphs on, which was mentioned (I think only once) upthread.
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  #117  
Old May 5th, 2005, 08:42 AM
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Default Re: When are we starting?

Independents 7 is fine.

It would be interesting to have graphs on. I vote yea for that, too.
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  #118  
Old May 5th, 2005, 12:58 PM
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Default Re: When are we starting?

OK:
Dominions 2.16
indy 7
sites 50
graphs on
HoF 15
research very difficult
renaming allowed

Mods:
Pretender Gods 2.0
Spells 1.8
Scales 1.2
Yarnspinners.dm

The first turn has been sent.
Now, what hosting schedule do you want to run on? 72 hours?
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  #119  
Old May 5th, 2005, 02:30 PM
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Default Re: When are we starting?

Yay, the turns are starting...

One question: I made my pretender with mod version 2.01, since I thought that was the one we are using. Will there be a problem with the game if we proceed using 2.0? Did anyone else make their pretender using the other mod?
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  #120  
Old May 5th, 2005, 02:38 PM
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Default Re: When are we starting?


I used 2.01, too.

Turn frequency: we're aiming for 3/week, but we didn't discuss the details. I figure 2-2-3 days, with the 3 across the weekend? Maybe turns due on (for ex.) Tues-Thurs-Sun, or something like that (subject to what Tauren finds convenient)?

Someone more knowledgeable than I should change the thread title from "open" to "running".
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