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May 3rd, 2005, 09:32 PM
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Corporal
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Join Date: Oct 2004
Posts: 178
Thanks: 0
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Re: When are we starting?
It seems like we have a pretty committed bunch here. I can certainly understand how some people might want to see their position in the world before writing too much story. I, for instance, need the names of my neighboring provinces. I would suggest we get this started as soon as everyone submits pretenders, instead of waiting for all turn zeros. We can always be a little lenient with extensions for people who need them.
I'd vote for indys at 7 rather than 9. I want my story to be event-driven, and that's harder to do if events just happen slowly.
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May 4th, 2005, 11:27 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
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Re: When are we starting?
Ok, Ive got all the pretender files, so we can start as soon as the settings have been decided.
__________________
Every time you download music, God kills a kitten.
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May 5th, 2005, 12:46 AM
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Corporal
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Join Date: Oct 2004
Posts: 178
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: When are we starting?
Yay. I think the only dispute is about independent strength. Anyone else have an opinion?
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May 5th, 2005, 12:58 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
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Re: When are we starting?
Indy 7 sounds good to me, just to be different from the usual 6 or 9.
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May 5th, 2005, 01:44 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: When are we starting?
Ok with me.
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May 5th, 2005, 08:33 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: When are we starting?
As I said previously, 7 independents is fine with me.
I also vote for graphs on, which was mentioned (I think only once) upthread.
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May 5th, 2005, 08:42 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: When are we starting?
Independents 7 is fine.
It would be interesting to have graphs on. I vote yea for that, too.
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May 5th, 2005, 12:58 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
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Re: When are we starting?
OK:
Dominions 2.16
indy 7
sites 50
graphs on
HoF 15
research very difficult
renaming allowed
Mods:
Pretender Gods 2.0
Spells 1.8
Scales 1.2
Yarnspinners.dm
The first turn has been sent.
Now, what hosting schedule do you want to run on? 72 hours?
__________________
Every time you download music, God kills a kitten.
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May 5th, 2005, 02:30 PM
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Sergeant
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Join Date: May 2004
Location: Massachusetts, USA
Posts: 232
Thanks: 0
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Re: When are we starting?
Yay, the turns are starting...
One question: I made my pretender with mod version 2.01, since I thought that was the one we are using. Will there be a problem with the game if we proceed using 2.0? Did anyone else make their pretender using the other mod?
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May 5th, 2005, 02:38 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: When are we starting?
I used 2.01, too.
Turn frequency: we're aiming for 3/week, but we didn't discuss the details. I figure 2-2-3 days, with the 3 across the weekend? Maybe turns due on (for ex.) Tues-Thurs-Sun, or something like that (subject to what Tauren finds convenient)?
Someone more knowledgeable than I should change the thread title from "open" to "running".
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