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May 14th, 2008, 08:18 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Toulouse, France
Posts: 579
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Re: Tartanians
Tartarian : needs nature gems, death gems, a lvl 4 nature caster.
Fairy court : needs lvl 5 nature caster, heals affilctions.
I don't see a problem...
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Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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May 14th, 2008, 08:38 AM
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Corporal
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Join Date: Nov 2007
Posts: 78
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Re: Tartanians
Quote:
Have you tried to put a regen ring on a Tartarian? They get quite less aflictions with it.
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Yeah, sure! But let's face it, if you've reached Conj 9 you're not just fighting some goblins. Regeneration is not enough for a SC. Therefore, Gift of health is almost a must with Tartarians, especially if they have expensive equipment.
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May 14th, 2008, 12:34 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Tartanians
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ArkhanTheBlack said:
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Exactly. It is rather comparing tartarians to summons from other schools. For example nature summons, that are well... pathetic?
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Hmm... I wouldn't call a Tarasque pathetic. With a great stat line, about 250 HP, regeneration, recuperation, poison cloud, etc. a simple astral empowerment is enough to complete the 'super beast' with luck and ethereal.
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Actually a single or dual astral empowerment makes it very vunerable to mind duel. Not too much of a problem in SP games, but definitely an achilles heel in MP games.
Quote:
ArkhanTheBlack said:
I used Tartarians too, and sure they are powerfull, but after a few fights you can rename them to 'Affliction Lord'. I think I prefer the Tarasque.
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The Tartarians are easily more powerful due to the number of available item slots and they already arrive with magic paths when not feebleminded. It's easy for Tartarians to avoid future afflictions using a single regeneration item and a single luck item. The overall package deal comparrison is why MP gamers use nature gems to GiftofReason Tartarians instead of summoning a Tarrasque.
I'm hoping the upcoming "Shattered Soul" trait will nerf Tartarians to the point where other SCs are seen more often during late game. It seems no one knows the effects of "Shattered Soul".
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May 14th, 2008, 12:56 PM
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Corporal
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Join Date: Nov 2007
Posts: 78
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Re: Tartanians
Quote:
The Tartarians are easily more powerful due to the number of available item slots and they already arrive with magic paths when not feebleminded.
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Well the wizard thing is certainly true, but you can also be successfull by just fighting in melee. And Tartarians need to buy a lot of equipment just to get equal with the Tarasque.
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It's easy for Tartarians to avoid future afflictions using a single regeneration item and a single luck item.
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Well, my Tartarian had even more and it didn't help. However with gift of health it looks a bit different...
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Actually a single or dual astral empowerment makes it very vunerable to mind duel. Not too much of a problem in SP games, but definitely an achilles heel in MP games.
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Can't comment on that since the spell doesn't exist in the manual.
But since everyone seems to be complaining, you've probably a point...
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May 14th, 2008, 01:11 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Tartanians
The spell is Magic Duel, where an Astral mage challenges an Astral mage and boosters don't count. There's enough randomness that you can't trust your S9 pretender to kill every opposing astral mage, but if it's a bunch of S1 or S2 mages against a Gift-of-Reasoned, empowered combatant, that doesn't matter.
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May 14th, 2008, 01:23 PM
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Sergeant
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Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
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Re: Tartanians
This may work as a buff for Tartarians with out the whole shattered soul. This could ever work as a global or a random event, the keepers of the Tartarians trying to get them back in their cell. It would work like a horror attack but would go for more powerful Tartarians first, so the more items, the more health, and the more magic they have the more likely they would attack. I have no ideas of what the stats of the keepers would need to be, but something on par or better to a Doom Horror would work. Also if enough Tartarians where in a province the whole province would be attacked, and most likely destroyed.
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May 14th, 2008, 01:27 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
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Re: Tartanians
Endo is right... it's Magic Duel. So many spells sometimes the names get mixed.
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May 14th, 2008, 01:52 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Re: Tartanians
Quote:
ArkhanTheBlack said:
Well the wizard thing is certainly true, but you can also be successfull by just fighting in melee. And Tartarians need to buy a lot of equipment just to get equal with the Tarasque.
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No, the Tarasque is by no means equal to any non-crippled Tartarian. Not by a long shot. You need to play some opponents who know how to use thier units and you will quickly find yourself defeated if you depend on the Tarasque.
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May 14th, 2008, 02:14 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Tartanians
Quote:
Ironhawk said:
No, the Tarasque is by no means equal to any non-crippled Tartarian. Not by a long shot. You need to play some opponents who know how to use thier units and you will quickly find yourself defeated if you depend on the Tarasque.
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I completely agree... and hope the "Shattered Soul" trait nerfs the Tartarians enough for us to see more late game strategies.
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May 14th, 2008, 04:49 PM
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Corporal
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Join Date: Nov 2007
Posts: 78
Thanks: 1
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Re: Tartanians
Well, how would the Tartarian be equipped? And no construction 8 stuff please!
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