|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
December 26th, 2018, 10:04 PM
|
|
Corporal
|
|
Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 45
Thanked 12 Times in 10 Posts
|
|
Re: MAPS!
__________________
"The beatings will continue until morale improves!"
|
December 26th, 2018, 10:11 PM
|
|
Corporal
|
|
Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 45
Thanked 12 Times in 10 Posts
|
|
Re: MAPS!
I broke up the URL. If you compress them, it should work.
http://www.venhola.com/maps/geo.html
#13.200268137756227,48.629755946799065,
9.740282683375305
__________________
"The beatings will continue until morale improves!"
|
December 26th, 2018, 10:20 PM
|
|
Major
|
|
Join Date: Jun 2005
Posts: 1,009
Thanks: 142
Thanked 366 Times in 194 Posts
|
|
Re: MAPS!
It gives me a grid near Helsinki, Finland...
Could be my machine. I'm afriad I'll have to log off for tonight. I'll be around tomorrow...
|
December 26th, 2018, 10:23 PM
|
|
Corporal
|
|
Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 45
Thanked 12 Times in 10 Posts
|
|
Re: MAPS!
I don't know why that is. It's not your machine, I get the same thing.
No problem, I have to go too. Hopefully we can continue tomorrow. Thanks again for all your good help!
__________________
"The beatings will continue until morale improves!"
|
December 26th, 2018, 10:59 PM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: MAPS!
Quote:
Originally Posted by wulfir
The Venhola program has a button for generating a link to he map grid. I like to copy it to a word/open office document because I can seldom finish a map in one sitting.
Then it's pretty much time go to town on the map.
I fill in rivers and water first. Notice that the Donau is wide but if you build the river using water hexes it will not read as a wide river map. I suppose the easiest way if you want a wide river (and inflatable rafts) is to deploy a stream in the middle of where the Donau will be use the Convert all streams to wide rivers and maybe set it to width 1 - and then add water hexes for the rest of the shape. I guess it would be possible to make shallow water so units can cross..., but is the river really shallow in reality?
I like to use two computers (or two screens), with the Venhola map on one and the game on the other.
Save early, save often.
|
search the game guide for gWideRiver and then see the table of map editing hot keys a little further down that section - ^ is the one you want
|
The Following User Says Thank You to Mobhack For This Useful Post:
|
|
December 27th, 2018, 07:45 AM
|
|
Corporal
|
|
Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 45
Thanked 12 Times in 10 Posts
|
|
Re: MAPS!
Quote:
Originally Posted by wulfir
It gives me a grid near Helsinki, Finland...
Could be my machine. I'm afriad I'll have to log off for tonight. I'll be around tomorrow...
|
This should work now. I copied the map grid link instead of the page URL...
http://www.venhola.com/maps/geo.php?...40282683375305
__________________
"The beatings will continue until morale improves!"
|
December 27th, 2018, 10:05 AM
|
|
Corporal
|
|
Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 45
Thanked 12 Times in 10 Posts
|
|
Re: MAPS!
BTW - I want to thank everyone involved with keeping this game updated and improved over the years. I bought the original back in the mid-90's and have been playing ever since. In fact, I still have the original disc and packaging.
All you folks are amazing and I, for one, am extremely grateful. Thanks again for all you do for us.
__________________
"The beatings will continue until morale improves!"
|
The Following 2 Users Say Thank You to Beeg For This Useful Post:
|
|
December 27th, 2018, 11:28 AM
|
|
First Lieutenant
|
|
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,258
Thanked 576 Times in 313 Posts
|
|
Re: MAPS!
Quote:
Originally Posted by Beeg
No luck, I'm afraid. What value do you input to cover the whole map? I typed in 9999 and it seemed to work? What about the 'block' vs. 'splatter' effect? I was using block. Splatter has the 1-90 option.
|
Not to sound weird, but you really really need to read the game manual everything is explained in there and then you have to really experiment.
__________________
ASL
|
December 27th, 2018, 11:37 AM
|
|
Corporal
|
|
Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 45
Thanked 12 Times in 10 Posts
|
|
Re: MAPS!
Gee thanks
__________________
"The beatings will continue until morale improves!"
|
December 27th, 2018, 11:54 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
|
|
Re: MAPS!
Quote:
Originally Posted by Beeg
Got it. I download it to WinSPMBT and went into the editor. It seems I have various hill heights but there are no details on the map - it's all green (clear).
|
The best way to reveal contours of a freshly downloaded Venhola map is to load it into the Extended Map Editor and press the "Strip Map" button..that will reveal all the map contours in one easy step
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|