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  #111  
Old December 26th, 2018, 10:04 PM
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Default Re: MAPS!

http://www.venhola.com/maps/geo.html...40282683375305
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  #112  
Old December 26th, 2018, 10:11 PM
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Default Re: MAPS!

I broke up the URL. If you compress them, it should work.

http://www.venhola.com/maps/geo.html
#13.200268137756227,48.629755946799065,
9.740282683375305
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  #113  
Old December 26th, 2018, 10:20 PM
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Default Re: MAPS!

It gives me a grid near Helsinki, Finland...

Could be my machine. I'm afriad I'll have to log off for tonight. I'll be around tomorrow...
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  #114  
Old December 26th, 2018, 10:23 PM
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Default Re: MAPS!

I don't know why that is. It's not your machine, I get the same thing.
No problem, I have to go too. Hopefully we can continue tomorrow. Thanks again for all your good help!
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  #115  
Old December 26th, 2018, 10:59 PM
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Default Re: MAPS!

Quote:
Originally Posted by wulfir View Post
The Venhola program has a button for generating a link to he map grid. I like to copy it to a word/open office document because I can seldom finish a map in one sitting.

Then it's pretty much time go to town on the map.

I fill in rivers and water first. Notice that the Donau is wide but if you build the river using water hexes it will not read as a wide river map. I suppose the easiest way if you want a wide river (and inflatable rafts) is to deploy a stream in the middle of where the Donau will be use the Convert all streams to wide rivers and maybe set it to width 1 - and then add water hexes for the rest of the shape. I guess it would be possible to make shallow water so units can cross..., but is the river really shallow in reality?

I like to use two computers (or two screens), with the Venhola map on one and the game on the other.

Save early, save often.
search the game guide for gWideRiver and then see the table of map editing hot keys a little further down that section - ^ is the one you want
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  #116  
Old December 27th, 2018, 07:45 AM
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Default Re: MAPS!

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Originally Posted by wulfir View Post
It gives me a grid near Helsinki, Finland...

Could be my machine. I'm afriad I'll have to log off for tonight. I'll be around tomorrow...
This should work now. I copied the map grid link instead of the page URL...

http://www.venhola.com/maps/geo.php?...40282683375305
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  #117  
Old December 27th, 2018, 10:05 AM
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Default Re: MAPS!

BTW - I want to thank everyone involved with keeping this game updated and improved over the years. I bought the original back in the mid-90's and have been playing ever since. In fact, I still have the original disc and packaging.
All you folks are amazing and I, for one, am extremely grateful. Thanks again for all you do for us.
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  #118  
Old December 27th, 2018, 11:28 AM
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Default Re: MAPS!

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Originally Posted by Beeg View Post
No luck, I'm afraid. What value do you input to cover the whole map? I typed in 9999 and it seemed to work? What about the 'block' vs. 'splatter' effect? I was using block. Splatter has the 1-90 option.
Not to sound weird, but you really really need to read the game manual everything is explained in there and then you have to really experiment.
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  #119  
Old December 27th, 2018, 11:37 AM
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Default Re: MAPS!

Gee thanks
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  #120  
Old December 27th, 2018, 11:54 AM
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Default Re: MAPS!

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Originally Posted by Beeg View Post
Got it. I download it to WinSPMBT and went into the editor. It seems I have various hill heights but there are no details on the map - it's all green (clear).
The best way to reveal contours of a freshly downloaded Venhola map is to load it into the Extended Map Editor and press the "Strip Map" button..that will reveal all the map contours in one easy step

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