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  #111  
Old October 30th, 2006, 03:39 PM

curtadams curtadams is offline
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Default Re: Conceptual Balance (Discussion)

I'm certainly biased towards luck, because I'd play it often SP in Dom2 just because it's more fun. But the things that happen to me in Dom3 even at flat or light luck make me totally terrified of Misfortune. I really notice the effects on conquered Misfortune provinces. I just had Bogus drop in on a critical bottleneck province (with my first outside temple, even), cutting my empire in two and leaving my pretender almost alone facing Ermor. In Dom2 I got the feeling - notwithstanding my preferences - that Order was ohsogood and Turmoil was asking for it, while Luck/Misfortune was flavor. Now, I feel it's reversed.
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  #112  
Old October 30th, 2006, 03:40 PM
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Default Re: Conceptual Balance (Discussion)

Quote:
curtadams said:
In Dom2 I got the feeling - notwithstanding my preferences - that Order was ohsogood and Turmoil was asking for it, while Luck/Misfortune was flavor. Now, I feel it's reversed.

Order is still ohsogood, but now Misfortune is asking for it as well.
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  #113  
Old October 30th, 2006, 03:40 PM
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Default Re: Conceptual Balance (Discussion)

Quote:
FrankTrollman said:
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... I think that's the first time I've heard the positive luck scale described that way ...
And yet in Dominions 3 it's not an uncommon assessment.
Growth and Luck have real proponents in Dom 3. It's a whole new world.

-Frank
Actually luck is even less common among vets than in Dom II. At least in dom II you have turmoil nations, in Dom III,you have ... AE Ermor. And that's it. If you want the most competitive edge possible in any MP, you should almost always be taking Order/Misfortune.
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  #114  
Old October 30th, 2006, 03:42 PM
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Default Re: Conceptual Balance (Discussion)

Luck is quite random. Sometimes you can take Misfortune/Order with minimal harm, sometimes Plague will hit your capital, followed by Indy Knight Revolution.
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  #115  
Old October 30th, 2006, 03:46 PM
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Default Re: Conceptual Balance (Discussion)

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Nerfix said:
Luck is quite random. Sometimes you can take Misfortune/Order with minimal harm, sometimes Plague will hit your capital, followed by Indy Knight Revolution.
As others had said before, the benefits of Order/Misfortune far outweighs the one out of maybe twenty games it will actually hurt you.
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  #116  
Old October 30th, 2006, 03:48 PM
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Default Re: Conceptual Balance (Discussion)

I suppose so. I've had enough plague/flood/earthquake hits capital/Barbarian carpet bombardment to make me wary of Misfortune.
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  #117  
Old October 30th, 2006, 03:51 PM
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Default Re: Conceptual Balance (Discussion)

Quote:
Nerfix said:
I suppose so. I've had enough plague/flood/earthquake hits capital/Barbarian carpet bombardment to make me wary of Misfortune.
With Order: 3, Misfortune: 2, unless you've had the worst of chances, you're exaggerating their effects by far.
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  #118  
Old October 30th, 2006, 03:52 PM
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Default Re: Conceptual Balance (Discussion)

So perhaps I have had bad luck with Misfortune. I don't like bad random crap happening, so I don't like Misfortune.
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  #119  
Old October 30th, 2006, 03:55 PM
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Default Re: Conceptual Balance (Discussion)

Quote:
Nerfix said:
So perhaps I have had bad luck with Misfortune. I don't like bad random crap happening, so I don't like Misfortune.

That's fine if YOU don't take the scale. Personally I don't mind people who don't abuse the current Order/Misfortune imbalance. It makes it easier to beat them. What I do mind is misinformation being spread to newbier players. Luck is no means "too powerful". In fact, I'd not even say it's "powerful".
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  #120  
Old October 30th, 2006, 04:48 PM
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Default Re: Conceptual Balance (Discussion)

What about changing luck/misfortune scale to +8% events chance and order to -3% ? (don't remember if it was done in CB for dom2 or another mod I've tested, but it was a good idea anyway). Also the chances of good/bad events may be increased, ie +15% / luck scale.

So with order 3 / misf 3, you' have +15% of having events (with 95% of bad events it's not really attractive), and +33% with luck 3 / turmoil 3 with 95% of good events (instead of +0% / +30%, and 89% of the events being good/bad).
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