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August 7th, 2007, 09:55 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Mod is ready
Dominion 1.
Hawt.
Jazzepi
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August 8th, 2007, 12:14 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Mod is ready
I think I sent in my pretender. Did it not arrive?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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August 8th, 2007, 06:51 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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All pretenders received
It did. But not before I went to bed.
Okay, there have been some more fixes to the mods and I will have to change a few more things. I'll release the new final combined mod that we are using for playing shortly, then I'll create and start the game. Stay tuned.
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August 8th, 2007, 12:21 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Updated mod
Here is the updated mod which you should all install before playing your first turn: http://www.mediafire.com/?ftx4l9lmcha
You should have received an email from the game server which should tell you everything you need to know to play.
In case you didn't receive it, please check your spam folders.
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August 8th, 2007, 12:50 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Updated mod
To find out which of the numbers is yours when you connect to the game, check the stats page. If you're listed as the third nation there, for example, then you're the third number in that list, too.
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August 8th, 2007, 01:27 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Updated mod
We're off!
Hopefully people will continue to post in this thread about the game progress, what they think of the mods etc. I'd ideally like a lot of feedback from all this.
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August 8th, 2007, 05:07 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Updated mod
What was this stuff about visiting omni-forum thing on the first turn. Didn't work for me. Just did my first turn as normal is that okay?
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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August 8th, 2007, 06:58 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Updated mod
Are we all in a god-fearing atlantic-coast time zone? Any chance we could get four or five turns in this evening?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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August 8th, 2007, 07:08 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Updated mod
Quote:
Cor2 said:
What was this stuff about visiting omni-forum thing on the first turn. Didn't work for me. Just did my first turn as normal is that okay?
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Sorry, I forgot to update an outdated address from my old host at one occurrence in the first mail. The right address, which was used in the other occurrences, is valhalla.techno-mage.com
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August 8th, 2007, 07:14 PM
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Sergeant
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Join Date: Dec 2006
Location: The wild barbaric north
Posts: 215
Thanks: 50
Thanked 5 Times in 4 Posts
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Re: Updated mod
some of us live in a civilised country and the rest of us live in England
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