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  #111  
Old January 27th, 2002, 09:42 PM

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Default Re: Space Monsters!!!

You would be able to attack a visible ship above the planet and that would make it show in combat.

Would a dragon be apropiate to speak for a space amoeba?
That's the portrait I was planning to use for the dragon shipset. I was including just as a preview.
If I ever finish it will be a little confusing to have an empire with the same portrait of monsters wouldn't it? If you find the pic is apropiate use anyway. I'll worry when I finish that shipset.
Any idea for a flag?
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  #112  
Old January 27th, 2002, 10:54 PM
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Default Re: Space Monsters!!!

quote:
You would be able to attack a visible ship above the planet and that would make it show in combat.
Except that it is an entire-sector cloak. Anything in orbit will also be invisible and non-attackable.
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  #113  
Old January 28th, 2002, 10:59 AM
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Default Re: Space Monsters!!!

quote:
Originally posted by Andrés Lescano:
... Would a dragon be apropiate to speak for a space amoeba?
That's the portrait I was planning to use for the dragon shipset. I was including just as a preview.
If I ever finish it will be a little confusing to have an empire with the same portrait of monsters wouldn't it? If you find the pic is apropiate use anyway. I'll worry when I finish that shipset.
Any idea for a flag?



Oh, I see. Well, if that is the picture for the dragon shipset, it should stay that way. I'll find something else (or maybe somebody could do something ..hint...hint ). I haven't really given much thought what picture and flag would be good. Top prioriety for me right now is making it work.

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  #114  
Old January 28th, 2002, 03:22 PM
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Default Re: Space Monsters!!!

OK, i've just read the Last 3 pages...

quote:

The way I currently envision the monsters is not a swarm, but few huge beasts that operate mostly alone.



This is what I had in mind for the monster in my previous thread. The only thing that worries me is intel - how do you prevent another player stealing a monster through crew insurrection - you could give the monster tech some outrageous intel facilities for counter intel, but could you then prevent them from using offensive intel?

Actually, you probably could, couldn't you, if you denied them the normal tech trees. You could also make special "monster intel":

"Sire, Giant Space Lobsters have stolen 40000 Organics from our storage facilities."
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  #115  
Old January 28th, 2002, 03:57 PM
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Default Re: Space Monsters!!!

Hey Dogscoff,
WP monster: yeah, that would be cool if it worked, but I have my doubts. Unfortunately there is no minister for "wandering about aimlessly" . As I said earlier, the monsters will behave like a "normal" AI. That's one of the major restrictions with doing monsters with this workaround.

Intel: I have already taken care of this with a similar method as you described (high intel production and only defensive intel). The planet cannot ever be taken by humans, so the monster facilities can have truly insane power.

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  #116  
Old January 28th, 2002, 04:12 PM
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Default Re: Space Monsters!!!

quote:
Originally posted by dogscoff:
"Sire, Giant Space Lobsters have stolen 40000 Organics from our storage facilities."


Cripes, I have this dream too, do you also have the one with the B5 Centauri and the giant broccoli spear tangoing to Westlife?

Seriously, the WP monster is an absolutely super idea. IMHO, monsters should fit into one of three types,

1 the bloodthirsty galactic 'as much mayhem before breakfast as possible' sterotype - eg the swarm thing you experts are discussing as to whether practical or not;

2 the "dangerous if you get near them but otherwise just hanging out in the far reaches of the galaxy type" eg most of the monsters they meet in Startrek; and

3 the mysterious 'never come across them but golly you know they are there' types just like your WP beast, unstoppable, not directly dangerous, elusive but capable of some game turning things, eg new warp point right into your home system etc

now, modding the AI? I leave to you experts
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  #117  
Old January 28th, 2002, 04:24 PM
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Default Re: Space Monsters!!!

Well, I'll give the WP monster a try tonight and see what the AI does with it.

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  #118  
Old January 28th, 2002, 04:36 PM
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Default Re: Space Monsters!!!

I know the ultimate goal is to create a non-player monster that will behave accordingly in a game and be a challange. But there is no reason that these more difficult ideas have to be discarded outright. They could be used in a multiplayer game. All you would need is a person willing to control the monsters. Make them interesting enough and that shouldn't be a problem.

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  #119  
Old January 28th, 2002, 04:47 PM
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Default Re: Space Monsters!!!

quote:
Originally posted by geoschmo:
I know the ultimate goal is to create a non-player monster that will behave accordingly in a game and be a challange. But there is no reason that these more difficult ideas have to be discarded outright. They could be used in a multiplayer game. All you would need is a person willing to control the monsters. Make them interesting enough and that shouldn't be a problem.

Geo



Geo, wise words - if all we are talking about for the moment (other than mod tweaks) to make these left field concepts I advocate reality is (i) a willingness to be a beasty on mutli-player and (ii) role playing then count me in - I will always be more than willing
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  #120  
Old January 28th, 2002, 05:02 PM
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Default Re: Space Monsters!!!

I like the ideas for the 3 types of monsters mentioned, this way everyone has their type of monster incorporated into the game. This could possibly be set as a random factor, that way you would never know which of the 3 you were going to see in your games. You could have 1,2 or all 3.
I would also make it an option that way those who didn't want monsters would be able to turn them off.

In some of the other sci-fi games out there, monsters were incorporated into the games and worked fairly well, ie; Moo, Federation, etc.

just some ideas mac
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