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October 4th, 2007, 12:28 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Dark Knight
I don't want to be cited as a rule on how to play.
I might think it is rude to play the game in a way other players dissapprove of. Since players will alwys dissaprove of something it might be good to discuss house rules before a game starts. If house rules are changed along the line, I the players least offended by either course to yield. They will feel greater in the long run. The meek shall inherit the earth or whatever 
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October 4th, 2007, 12:31 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Dark Knight
Quote:
Velusion said:
Its wholly subjective as to what "breaks" the game or not. If (and yes, I know it's extremely unlikely) the bogus trick were to cause me to lose a very important battle(s) in a game I spent hours on - then yea I would say it breaks the game.
<snip>
It doesn't matter what they intended, however it does matter what they say is acceptable because I'd rather THEY determine what is "game-breaking" rather than player "X" who might have a vested interest.
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By all means, play with whatever house rules you want - no Arcane Nexus, no tartarians, no clams, whatever you think makes the game more fun, I just think it's not only silly but unenforceable to ban "exploits". I listed over a dozen tricks that could arguably be called exploits above, and I'm sure somebody more clever than me could come up with dozens more. I think a trick which causes you to loose a couple important battles is not a good measure of something which breaks the game, it's a measure of someone who's using an effective strategy.
I guess my question is, why does this specific thing warrant special attention? As QM asserts, and I agree its not easy to use, and not game breaking. Compare it to other things in the game which give you a significant advantage...would you rather capture bogus and steal his script or
keep the FotA up
be the only one who can forge artifacts for several turns
get a 60% reduction blood magic site
find a province with enchantresses early on
etc.
Bogus (if you happen to be in a position to take advantage of him) doesn't even come close.
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October 4th, 2007, 01:02 PM
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General
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Re: Dark Knight
There's a difference between a good strategy that's an intentional part of the game and taking advantage of something that isn't supposed to work.
Bogus isn't anywhere near as good as any number of other strategies, but that's not the distinction. No one's saying we should ban all the best strategies, just the ones that are based around bugs.
How effective it is isn't the issue.
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October 4th, 2007, 01:22 PM
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Major General
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Re: Dark Knight
I was addressing Velusion's assertion (paraphrased) that this exploit is a problem because it's game breaking.
As far as banning it because it's based around a bug, that's the part that I think is silly and unenforceable. Even if (as in this case) you have direct feedback of what a dev's opinion is I'd assert that so much of this game's dynamic was not explicitly designed that its pretty silly to blacklist it based on KO's comment that it's a bit underhanded. My point is that this whole game is about finding underhanded stuff to throw at your opponent.
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October 4th, 2007, 01:51 PM
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Lieutenant General
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Re: Dark Knight
hmmm... i said that i considered it an exploit... but, unless it were explicitly banned as a house rule (which i wouldn't bother doing, as it is so rare and not really that important), I wouldn't raise that much of a fuss... other than being much more likely to attack the perpetrator
That's the best way to deal with it. If someone does something other players consider exploitative or a bit underhanded, just hand his *** to him on a platter - or at least say hello w/ a dozen rain of toads ;p
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October 4th, 2007, 01:53 PM
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Lieutenant General
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Re: Dark Knight
what exactly is the mist of deception exploit?
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October 4th, 2007, 02:09 PM
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Brigadier General
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Re: Dark Knight
I think it's that even when you have no units on the battlefield(ie: send in one mage to cast the spell and they retreat after casting) it continues to spawn troops every round of battle, forcing the enemy to auto-rout.
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October 4th, 2007, 02:14 PM
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Lieutenant Colonel
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Re: Dark Knight
pretty deceptive...
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October 4th, 2007, 02:17 PM
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Major
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Re: Dark Knight
You retreat the mage casting mist of deception. That way your opponent can't make the spell and end and will have to fight new units every turn.
When defending you will win the battle at turn 50 when the opponent retreats. If attacking he will have to fight the illusions for 75 turns.
If you use this spell togather with a damage enchantment such as wrathful skies the enchantment will strike your opponent for 75 turns or til they retreat. That way you may destroy huge armies without commiting much to battle.
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October 4th, 2007, 02:18 PM
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Colonel
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Join Date: Dec 2006
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Re: Dark Knight
Quote:
Baalz said:
Quote:
Velusion said:
Its wholly subjective as to what "breaks" the game or not. If (and yes, I know it's extremely unlikely) the bogus trick were to cause me to lose a very important battle(s) in a game I spent hours on - then yea I would say it breaks the game.
<snip>
It doesn't matter what they intended, however it does matter what they say is acceptable because I'd rather THEY determine what is "game-breaking" rather than player "X" who might have a vested interest.
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By all means, play with whatever house rules you want - no Arcane Nexus, no tartarians, no clams, whatever you think makes the game more fun, I just think it's not only silly but unenforceable to ban "exploits". I listed over a dozen tricks that could arguably be called exploits above, and I'm sure somebody more clever than me could come up with dozens more. I think a trick which causes you to loose a couple important battles is not a good measure of something which breaks the game, it's a measure of someone who's using an effective strategy.
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But then you support banning the MoD "exploit".
You can't have your cake and eat it too.
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