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				January 2nd, 2009, 08:42 AM
			
			
			
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 General |  | 
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				 Re: Monster SCENARIO Project 
 Ah, now I understand what you want. Farsummon a commander, but under your control. Have you tried setting the number of effects to 0 for that? |  
	
		
	
	
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				January 2nd, 2009, 09:59 AM
			
			
			
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				 Re: Monster SCENARIO Project 
 Is the Bukavac an indy? I forget. |  
	
		
	
	
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				January 2nd, 2009, 12:06 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: Monster SCENARIO Project 
 strange idea to summon 0, but in the game logic it might be a very good idea ich I'll try. I'm also gonna try if summoning the commander first maybe doesn't give a commander with the troops (but I'm 99% sure it won't work since now it summons first 15 troops, then commander 1, then commander 2, then 3 other troops and that last one still gives a commander.) 
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				January 2nd, 2009, 12:57 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: Monster SCENARIO Project 
 it doesn't work though same results as with summoning 1 and trooper still get their own commander 
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				January 2nd, 2009, 03:57 PM
			
			
			
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				 Re: Monster SCENARIO Project 
 You can't stop the farsummoned troops from getting their own commander afaik.
 You might be able to do a farsummoned commander on his own though, to go with the troops as a nextspell.
 
 What exactly was the result of setting effect to 10037 and nreff to 0?
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				January 2nd, 2009, 04:04 PM
			
			
			
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				 Re: Monster SCENARIO Project 
 Actually one trick you might like to use to get an interesting effect is to start out with a teleport spell, then chain a nextspell summon commander and nextspell summon monsters.
 I haven't tested it but I think it would give you a unique effect. Teleport somewhere and arrive with a load of troops and a commander.
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				January 2nd, 2009, 05:34 PM
			
			
			
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				 Re: Monster SCENARIO Project 
 0 just gave a commander and a trooper. 
Adding teleport would be interesting.. but also a completely other spell than intended here.. the mage casting this usually is meant to stay savely behind enemy lines. On the other hand it WOULD give you one powerfull mage in addtion to this force which you could script (I there is a small mage priest coming with the spell but it's unscripted and thus in effect pretty useless (though in my test he DID cast healing spells which is what he's about   )
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				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
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				January 2nd, 2009, 06:49 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Monster SCENARIO Project 
 Maybe you could follow it with a return. Jump in, drop them off, jump back. 
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				January 2nd, 2009, 08:55 PM
			
			
			
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				 Re: Monster SCENARIO Project 
 #onebattlespell "Returning" on the mage? |  
	
		
	
	
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				January 2nd, 2009, 09:11 PM
			
			
			
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				 Re: Monster SCENARIO Project 
 There's no clean way to follow it with a return afaik.
 I can't seem to find a way of farsummoning friendly commanders individually. I'll turn it over in my head this weekend, but I think there's no perfect way to do it. You already have the imperfect way.
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