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August 22nd, 2008, 04:03 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
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Re: Artifacts Forgery (starting soon)
Select the monkeys and choose the "Change Shape" command in the list of orders. That will put all the artifacts they are carrying into the lab.
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The Following User Says Thank You to fungalreason For This Useful Post:
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August 23rd, 2008, 01:30 PM
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Corporal
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Join Date: Apr 2008
Posts: 143
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: Artifacts Forgery (starting soon)
Hey guys, bit of an emergency came up and I don't think I can get this turn in on time. Considering the absurd degree of importance, would you folks mind pushing back the time by 24 hours?
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August 23rd, 2008, 01:47 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Artifacts Forgery (starting soon)
The first turn is not due until around this time tommorow.
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August 24th, 2008, 04:23 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Artifacts Forgery (starting soon)
Since Marignon staled the first turn, I guess we are in for a roll back. Otherwise Marignon is out of the game already. To ensure that no one gained information from his first turn, I guess QM can roll back and let Unoptimized send in his turn then immediately force host. This way, everyone's old 2h will be used.
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August 24th, 2008, 04:36 PM
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Sergeant
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Join Date: Sep 2007
Location: Haleiwa, Hawaii
Posts: 396
Thanks: 7
Thanked 8 Times in 4 Posts
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Re: Artifacts Forgery (starting soon)
ugh yes please rollback
__________________
'Raol the knight shall now be known as the prophet of Bob'
Sorry I think stuff like thats funny
Check out my first map: Sha Bay
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August 24th, 2008, 11:48 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Artifacts Forgery (starting soon)
So what's the plan? Just continue and let Marignon drop?
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August 24th, 2008, 11:51 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Artifacts Forgery (starting soon)
We might as well, be a shame to lose someone this early
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August 24th, 2008, 11:53 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Artifacts Forgery (starting soon)
The thing is, he did request a delay. And the game admin was just not paying attention. I also feel partially responsible by posting after him saying there was plenty of time. Apperantly that was not enough for Unoptimized. It would be nice if QM read this thread since he is the game admin after all.
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August 25th, 2008, 12:09 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Artifacts Forgery (starting soon)
I'm sorry, I've been very busy lately, I read unoptimized's request but then I was under the impression the turn was going to take long enough anyway. If there are no objections I'll hand admining to jazzerpi who offered to take over.
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August 25th, 2008, 04:35 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Artifacts Forgery (starting soon)
If you're going to have me admining, you'll need to PM me the password so that I can take over.
Jazzepi
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