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				January 8th, 2009, 08:50 AM
			
			
			
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 General |  | 
					Join Date: Oct 2007 Location: Poland 
						Posts: 3,414
					 Thanks: 26 
		
			
				Thanked 73 Times in 49 Posts
			
		
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				 Re: HumanWar: Odd Man Out (Game On!) 
 Make it 36 at least please. Not it was full 48h. And turns really take 5 minx max. |  
	
		
	
	
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				January 8th, 2009, 12:57 PM
			
			
			
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					Join Date: Oct 2007 
						Posts: 3,007
					 Thanks: 171 
		
			
				Thanked 206 Times in 159 Posts
			
		
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				 Re: HumanWar: Odd Man Out (Game On!) 
 I'm perfectly calm     Oh well, it's a bit slow, but I can deal with it.  It's just not quite as immersive when the game is moving slowly. |  
	
		
	
	
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				January 8th, 2009, 07:29 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: May 2008 Location: Utopia, Oregon 
						Posts: 2,676
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				Thanked 143 Times in 108 Posts
			
		
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				 Re: HumanWar: Odd Man Out (Game On!) 
 But it's not a bit slow.     
We were on turn 6 on the 3rd, and now on turn 10 on the 7th.  There's just a buffer so no one gets screwed in the game because they had a rough day IRL.    |  
	
		
	
	
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				January 9th, 2009, 01:42 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Jun 2008 Location: Ontario, Canada 
						Posts: 477
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				Thanked 7 Times in 7 Posts
			
		
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				 Re: HumanWar: Odd Man Out (Game On!) 
 This isn't slow, you want slow look at Greenrow.  That game has been going on since last September and I think we've just done turn 40.  Then again, we've been doing 7 day hosting intervals since the start so I knew what I was signing up for.
 Point is, it could be much slower.
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				January 10th, 2009, 10:49 PM
			
			
			
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 Colonel |  | 
					Join Date: Oct 2007 Location: in a sleepy daze 
						Posts: 1,678
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				Thanked 57 Times in 33 Posts
			
		
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				 Re: HumanWar: Odd Man Out (Game On!) 
 sorry to interrupt this thread but I am trying to get a hold of qjo  - hey qjo - since you seem to have abandoned Epic_Battles, can you at least set your nation in that game to AI? 
				__________________i crossed blades with the mightiest warriors of the golden age.  i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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				January 14th, 2009, 04:17 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Jun 2008 Location: Ontario, Canada 
						Posts: 477
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				Thanked 7 Times in 7 Posts
			
		
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				 Re: HumanWar: Odd Man Out (Game On!) 
 Hey could you extend the warning before hosting to 12 hours?  I find that any shorter and people usually miss the warning as it hits them while they're sleeping (as what happened to me last turn). |  
	
		
	
	
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				January 14th, 2009, 04:33 PM
			
			
			
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					Join Date: Oct 2007 Location: Poland 
						Posts: 3,414
					 Thanks: 26 
		
			
				Thanked 73 Times in 49 Posts
			
		
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				 Re: HumanWar: Odd Man Out (Game On!) 
 That game is so slow that I almost forgot I'm playing it. Can you really rethinkg it and make it 36h at least? |  
	
		
	
	
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				January 14th, 2009, 07:17 PM
			
			
			
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 BANNED USER |  | 
					Join Date: May 2004 
						Posts: 4,075
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				Thanked 121 Times in 91 Posts
			
		
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				 Re: HumanWar: Odd Man Out (Game On!) 
 Oh the vagaries of email.  wish there were instant confirmation...
 I'm going to post up for a sub.
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				January 20th, 2009, 07:24 AM
			
			
			
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					Join Date: Oct 2007 Location: Poland 
						Posts: 3,414
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				 Re: HumanWar: Odd Man Out (Game On!) 
 LA TC will trade air gems for nature. |  
	
		
	
	
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				January 20th, 2009, 11:49 AM
			
			
			
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					Join Date: Oct 2007 
						Posts: 3,007
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				 Re: HumanWar: Odd Man Out (Game On!) 
 The forges of EA ulm are now open!  We have reached cons 4 and are forging air, water, and fire items of up to level 1, and earth up to level 2.  Some cross-pathing available.  All level 1 forgings cost 4 gems, level 2 8 gems.  For the moment we will require that any forgings of air, water and fire be paid for in advance as we do not have a terribly large income of those gem types.  Items requiring earth gems may even be paid for with other gems, at least for the time being. 
                 Last edited by rdonj; January 20th, 2009 at 11:59 AM..
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