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  #111  
Old January 8th, 2009, 08:50 AM

Zeldor Zeldor is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Make it 36 at least please. Not it was full 48h. And turns really take 5 minx max.
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  #112  
Old January 8th, 2009, 12:57 PM

rdonj rdonj is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

I'm perfectly calm Oh well, it's a bit slow, but I can deal with it. It's just not quite as immersive when the game is moving slowly.
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  #113  
Old January 8th, 2009, 07:29 PM
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JimMorrison JimMorrison is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

But it's not a bit slow.

We were on turn 6 on the 3rd, and now on turn 10 on the 7th. There's just a buffer so no one gets screwed in the game because they had a rough day IRL.
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  #114  
Old January 9th, 2009, 01:42 AM
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Default Re: HumanWar: Odd Man Out (Game On!)

This isn't slow, you want slow look at Greenrow. That game has been going on since last September and I think we've just done turn 40. Then again, we've been doing 7 day hosting intervals since the start so I knew what I was signing up for.

Point is, it could be much slower.
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  #115  
Old January 10th, 2009, 10:49 PM
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Default Re: HumanWar: Odd Man Out (Game On!)

sorry to interrupt this thread but I am trying to get a hold of qjo - hey qjo - since you seem to have abandoned Epic_Battles, can you at least set your nation in that game to AI?
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  #116  
Old January 14th, 2009, 04:17 PM
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Default Re: HumanWar: Odd Man Out (Game On!)

Hey could you extend the warning before hosting to 12 hours? I find that any shorter and people usually miss the warning as it hits them while they're sleeping (as what happened to me last turn).
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  #117  
Old January 14th, 2009, 04:33 PM

Zeldor Zeldor is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

That game is so slow that I almost forgot I'm playing it. Can you really rethinkg it and make it 36h at least?
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  #118  
Old January 14th, 2009, 07:17 PM

chrispedersen chrispedersen is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Oh the vagaries of email. wish there were instant confirmation...

I'm going to post up for a sub.
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  #119  
Old January 20th, 2009, 07:24 AM

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Default Re: HumanWar: Odd Man Out (Game On!)

LA TC will trade air gems for nature.
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  #120  
Old January 20th, 2009, 11:49 AM

rdonj rdonj is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

The forges of EA ulm are now open! We have reached cons 4 and are forging air, water, and fire items of up to level 1, and earth up to level 2. Some cross-pathing available. All level 1 forgings cost 4 gems, level 2 8 gems. For the moment we will require that any forgings of air, water and fire be paid for in advance as we do not have a terribly large income of those gem types. Items requiring earth gems may even be paid for with other gems, at least for the time being.

Last edited by rdonj; January 20th, 2009 at 11:59 AM..
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