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September 10th, 2009, 05:54 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: The Early Days. Bug squished, game on!
So, only ten players of 13 have come back on. Do we go with a smaller map (I would hate that), or wait a bit?
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September 10th, 2009, 06:05 AM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: The Early Days. Bug squished, game on!
Quote:
Originally Posted by Lingchih
So, only ten players of 13 have come back on. Do we go with a smaller map (I would hate that), or wait a bit?
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I thought I (re-)sent my pretender yesterday. Apparently I either did not, or it didn't go through. I'll resend as soon as I get home from work, in less than two hours from now 
__________________
There are three kinds of people: Those who can count and those who can not.
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September 10th, 2009, 07:15 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: The Early Days. Bug squished, game on!
Quote:
Originally Posted by Lingchih
So, only ten players of 13 have come back on. Do we go with a smaller map (I would hate that), or wait a bit?
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I've contacted the players who yet to send pretenderswith PM. Jarkko will resend and Mictlan player has been busy with work.
I'm going to take charge of R'lyeh. This will leave one spot open in land. I've proposed to Fakey if he'd like to the available land spot. If he declines, we will just play with 9 land players, the map can handle one empty land start.
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September 10th, 2009, 08:00 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: The Early Days. Bug squished, game on!
Sorry for delaying I had supposed my old pretender would be taken.
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September 11th, 2009, 08:54 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: The Early Days. Bug squished, game on!
Ok, the game is started. Everything seems to roll smoothly and I was able to receive and send my turn for R'lyeh fine.
Please note that one of the land starts is now empty and it will give a slight advantage to those nations who start near that empty start. Other nations are highly encouraged to take this advantage into consideration when bondering their diplomacy.
Thanks for everyone for sticking out through the bug-hunting process.
Let's smash some faces.
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September 11th, 2009, 04:48 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: The Early Days. Game running.
Where do I find the SingleAgeComplete.dm?
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September 12th, 2009, 03:17 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: The Early Days. Game running.
Quote:
Originally Posted by Illuminated One
Where do I find the SingleAgeComplete.dm?
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Here.
http://forum.shrapnelgames.com/showpost.php?p=608870&postcount=41
If you lack the new jenga mod too, it can be found on the first post
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The Following User Says Thank You to Burnsaber For This Useful Post:
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September 14th, 2009, 10:36 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: The Early Days. Game running.
Thats a nasty looking Sheddu there, Hinnom.
I don't suppose its going elsewhere or am I going to be the first nation to be eaten for dinner?
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September 14th, 2009, 10:40 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
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Re: The Early Days. Game running.
ouch, if EA Mict can't at least slow down hinnom, we're in trouble
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September 14th, 2009, 10:49 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: The Early Days. Game running.
Sheddu are a beating.
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