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July 10th, 2010, 06:35 AM
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Corporal
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Join Date: Oct 2009
Location: Moscow
Posts: 86
Thanks: 0
Thanked 6 Times in 2 Posts
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Re: Mind Blade - Multiera Random nations (started)
GameExtremist spent quite a time speaking about me and LA Pan breaking NAPs.
Now he said to me that he would dispell his arcane nexus, but didn't do it.
I made him a favor, I could just follow quite reasonable Apsophos suggestion to attack Marington right after he casted his enchantment, but I made to that fool a favor to honor my peace agreement with him.
So, Marington not only unable to keep his agreements, but he is also unreasonably greedy and quite unable of cooperation with others.
I thought that Tien Chi and MA Pans should be destroyed before Marington for their unability to cooperate against common threat - they didn't help me and Apsophos to in our attack on Marington in first time (I think now they see that my suggestion for them was right even more then I thought).
But now I see I was misjudging. Marington is unreasonable beast that should be shot on sight, so let us all utterly destroy it.
P.S. Yes, GameExtremist, if you thoughgt I won't sent my gems to Apsophos then you mistaked - I prefer to be ready to any situation.
Last edited by Kref; July 10th, 2010 at 06:58 AM..
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July 10th, 2010, 07:56 AM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Mind Blade - Multiera Random nations (started)
Interesting posts gentlemen. If you don't mind, I think I will lurk on your thread and see how this comes out as I hear the call to arms blaring loudly.
BTW, if you need someone set to AI just PM me and I will do it this evening when I get home from playing ball.
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July 10th, 2010, 05:23 PM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
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Re: Mind Blade - Multiera Random nations (started)
Thanks Grudgebringer. Im posponing 24 hs so Asophos dont stale.
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July 10th, 2010, 08:57 PM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
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Re: Mind Blade - Multiera Random nations (started)
As I said in our last communique EA Pan - "See you on the battlefield"
Where once were pristine and wild untouched forests, Marignon will bring fiery inquisition and scorched earth.
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July 14th, 2010, 10:11 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
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Re: Mind Blade - Multiera Random nations (started)
Could I please get a 12 hour extension for the current turn ?
Haven't had a chance to look at the turn yet at won't get back home early enough to get it done tomorrow night.
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July 15th, 2010, 03:57 PM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
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Re: Mind Blade - Multiera Random nations (started)
I assume everyone else recieved the same message that caused mass stale?
Quote:
Hi. On trying to host mindblade just now, Dominions crashed. This is not a LlamaServer issue, but rather Dominions itself crashed with a "Nagot gick fel" error.
These errors are normally caused by a (generally inexplicable) problem with one of the players' 2h files. Therefore the LlamaServer moved all your 2h files away before hosting again. This is why you will receive a new turn file in which you've staled.
There are two options from here. Either you can treat the stale turn as a random event and carry on with the game, or you can roll back the turn and try to host again. If you try the latter your game admin will have to do the rollback via the admin options on the LlamaServer website, and you will all have to do your turns again. Note that in this case it is _really important_ that you actually do redo your turn, rather than just sending in the same one again (which people sometimes seem to do because they don't believe me). If you just send in the same file, hosting will simply fail again.
I hope you manage to get the game back on course, whichever option you go for.
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Are we going to rehost and we all redo our turn like the msg says?
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July 15th, 2010, 09:25 PM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
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Re: Mind Blade - Multiera Random nations (started)
I ok with let the stale go. But ok also if people want to redo the turn.
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July 16th, 2010, 03:32 AM
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Corporal
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Join Date: Oct 2009
Location: Moscow
Posts: 86
Thanks: 0
Thanked 6 Times in 2 Posts
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Re: Mind Blade - Multiera Random nations (started)
Well, so as no one says he is against stale then I suggest to let it go.
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July 16th, 2010, 06:17 AM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
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Re: Mind Blade - Multiera Random nations (started)
Well I'm in favour of a rollback because
a.) It gives nations with gem and troop generators an unfair advantage.
b.) We have to redo our turn anyway, so why not make it as fair as possible.
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July 16th, 2010, 10:44 AM
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Corporal
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Join Date: Oct 2009
Location: Moscow
Posts: 86
Thanks: 0
Thanked 6 Times in 2 Posts
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Re: Mind Blade - Multiera Random nations (started)
Well, I don't see any problem in rollback either.
Torin, I think that everyone had enough time to say something on that subject, so tell us final decision - so that we had time to make turn in time.
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