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April 1st, 2010, 08:32 AM
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Re: YARG2 , 24 players EA RAND game [full, nations assigned, test your builds!]
Anyway, yes, it does seem like there is insufficient support for the idea to put it through. So there will be no size 6 phoenixes this game. Carry on, then.
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April 1st, 2010, 12:31 PM
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Re: YARG2 , 24 players EA RAND game [full, nations assigned, test your builds!]
There are many bugs with phoenix [that trampling thing, mirror image/glamour giving immunity to pyre explosion, sudden explosions without reason etc]. So it's generally not a good idea to pick phoenix if you want to win the game. It's great on defense of course, but not for winning wars and games. It goes rather well with C'tis though.
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April 2nd, 2010, 12:44 PM
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Re: YARG2 , 24 players EA RAND game [full, nations assigned, test your builds!]
Attached is the final version of the map. I sadly didn't find the time in the end to do the visual alterations I would have liked to do if I had unlimited time (adding a new forest for every forest start mainly).
I did manage to balance a few of the starts out a bit though by adding and/or removing a few 'large' or 'small' province tags. In particular there were 3-4 starts that were adjacent to a large farmland province, which usually meant on average a +20k population province next to home. Thought that was a bit much, so I removed all the large province tags for these farmlands, which seems to have reduced them to a more acceptable average population of around 13k. (all the farmlands not adjacent to a capital are as they were)
Also added a few 'large province' tags to the start locations that seemed to be struggling for gold a bit. Mainly some of the mountain starts with mostly mountains as adjoining provinces.
Finally, I added the 'fresh water' tag to the provinces that border the two new rivers I put in. This is so the map is consistent with all the other provinces that are tagged as 'fresh water' (ie. All the provinces that border a river).
Think that is all from me on the map front folks. There is no way the starts are completely balanced, as some are certainly better than others. But like I said previously on this, that's generally just part of the game. Hope I've gone some way to having the starts in vaguely the same street as each other though. Even if some of the starts are at the posh end of the street  and some are in the slums
Attached are two files. The smaller download is the final version of the .map file, which you will all need to download. The larger download is the .map and .tga file combined (which I hope WraithL will also attach or link to the OP for convenience).
***NOTE - If you downloaded the previous .tga file I posted two days ago, you only need to download the .map file attached to this post, as the .tga file is exactly the same as the previous one.***
@ WraithL - I've uploaded the map to the llamaserver (I think. I hope), so you can create the game now for Pretender uploads. The map should now be selectable from the "User-added maps" section, which starts about half way down the list of maps when the llamaserver asks you to select a map. This map is listed as "Alexander No Sites - For the YARG 2 game". (Edit: Having just checked, the map is currently at the very bottom of the list).
Also, can you attach the complete map file (ie. larger file) I've attached to this post to your original post for easy access and retrieval. As it'll save players having to trawl through the thread to find the map later on if they have to do reinstalls etc. Or just provide a direct link from the OP to this post (since uploading large files can take bloody ages  )
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April 2nd, 2010, 05:46 PM
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Re: YARG2 , 24 players EA RAND game [full, nations assigned, test your builds!]
I cannot extract the tga file neither with windows integrated zip archiver, nor with winrar. They give me an "unknown compression method" message. What did you use to zip it?
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April 2nd, 2010, 06:07 PM
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BANNED USER
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Re: YARG2 , 24 players EA RAND game [full, nations assigned, test your builds!]
Apologies to those who can't extract the large .zip file I've attached above. I forgot to mention that I used the "7-zip" program to compress the files, as it was the only compression program I could find that would pack the .tga file down from 37Mb to below the 23Mb forum limit for .zip attachments. And I'm not sure how compatable the high compression options on "7-Zip" are with other compression programs (but I'm guessing perhaps not very compatable)
You can get the "7-Zip" program here --- http://www.7-zip.org/
Please post if anyone still has problems unpacking the files, and I'll find another solution. (or a more widely recognised compression program/option)
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April 2nd, 2010, 06:23 PM
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Join Date: Sep 2003
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Re: YARG2 , 24 players EA RAND game [full, nations assigned, test your builds!]
Calahan, many thanks for the impressive work with the map.
Do you know how I could add a link to your post in the OP. I seem to vaguely recall something to do with adding the post # to the URL but don't recall the details.
I'm heading off to start the game on the server. I'll update once it's alive and then pass the car keys to rdonj and try to enjoy the ride with the rest of you 
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April 2nd, 2010, 06:36 PM
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Re: YARG2 , 24 players EA RAND game [full, nations assigned, test your builds!]
Game created. Start sending your pretenders. Those who aren't familiar with the procedure please read the guide.
Hurry now, so we can get the game started soon 
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April 2nd, 2010, 06:34 PM
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BANNED USER
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Re: YARG2 , 24 players EA RAND game [full, nations assigned, test your builds!]
Quote:
Originally Posted by WraithLord
Do you know how I could add a link to your post in the OP.
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@ WraithL - This should be the link to my post with the map. Just copy it all into the OP, and remove the spaces between the u r l at the start and end of it (so it becomes url).
[u r l]http://forum.shrapnelgames.com/showthread.php?p=738553&highlight=#post738553[/u r l]
Maybe make a mention about needing the 7-Zip program to unpack it as well.
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April 2nd, 2010, 06:46 PM
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Re: YARG2 , 24 players EA RAND game [send your pretenders!]
@ WraithL - Have you turned renaming off? Just checked the game settings page on the llamaserver, and can't see any reference to renaming apart from where it says "All other settings on default", and when starting a new game on the llamaserver, renaming appears to be on by default.
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April 2nd, 2010, 06:55 PM
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Re: YARG2 , 24 players EA RAND game [send your pretenders!]
You're very observant. I did turn off renaming. I also double checked in the game settings and it says it's turned off.
It would seem like a glitch in the game settings page that neglects to mention renaming settings changes.
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