.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old November 23rd, 2010, 06:56 AM

Calahan Calahan is offline
BANNED USER
 
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
Calahan is on a distinguished road
Default Re: CBM 1.7 released

Quote:
Originally Posted by NooBliss View Post
That's exactly why I am saying 'give Ulm some time before declaring it too weak'.
Well they've had 4 years so far, how much more time do you reckon they need?
Reply With Quote
  #2  
Old November 23rd, 2010, 07:11 AM

NooBliss NooBliss is offline
Sergeant
 
Join Date: Mar 2010
Posts: 225
Thanks: 0
Thanked 0 Times in 0 Posts
NooBliss is on a distinguished road
Default Re: CBM 1.7 released

4 years since CBM 1.7? ^^
Reply With Quote
  #3  
Old November 23rd, 2010, 07:52 AM

Calahan Calahan is offline
BANNED USER
 
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
Calahan is on a distinguished road
Default Re: CBM 1.7 released

Quote:
Originally Posted by NooBliss View Post
4 years since CBM 1.7? ^^
Ah, apologies NooBliss, I thought you were arguing against the changes that CBM 1.7 made to Ulm. (since you were talking about them having decent troops etc, which they still haven't really got even with the 1.7 changes. Still no MR and a troop roster mostly full of 10's on base stats).

The hammer nerf hurts them the most though, as what hasn't been considered yet (or I haven't seen it) is how much the hammer nerf destroys some nation's diplomacy powers. As the likes of MA Ulm and EA Agartha can often survive the early game by grabbing some NAP's, along with the added "I'll give you a few free hammers if you sign a NAP" sweetener. I used this very successfully in the Legends of Faerun game (around 18 monts ago) to survive as EA Agartha when I started next to Lanka, Hinnom and Helheim (ie. I'd have been dead in 10 turns if I didn't have the option to give my neighbours several free hammers, which is the item they'd want the most in the first 20 turns).

So without hammers as bargaining tools, the weak Earth nations are more boned than ever. And each nation will likely require a complete re-write to make them competitive again in a hammer free world. As no amount of small tweaks will do it IMO. Neither will a forge bonus on mages, as it was the ability to "give hammers" that was the key to their early diplomacy options against uber neighbours. All IMO of course
Reply With Quote
  #4  
Old November 23rd, 2010, 07:17 PM

Tryfan Tryfan is offline
Corporal
 
Join Date: Oct 2010
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
Tryfan is on a distinguished road
Default Re: CBM 1.7 released

Can you use both 1.6 and 1.7 in the same install?

I want to start a new game but I have old games running 1.6 right now, I don't want to have to fight with things to make them all work together.
Reply With Quote
  #5  
Old November 23rd, 2010, 07:21 PM

iRFNA iRFNA is offline
Second Lieutenant
 
Join Date: Apr 2008
Posts: 533
Thanks: 2
Thanked 18 Times in 14 Posts
iRFNA is on a distinguished road
Default Re: CBM 1.7 released

I'm doing it, and it works fine.
Reply With Quote
  #6  
Old November 23rd, 2010, 09:17 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: CBM 1.7 released

As long as both mods are not enabled simultaneously you will be just fine. Mods in dominions are only switched on and off inside the game, so it's really easy to avoid conflicts... just make sure you switch off all mods other than the ones you want on before starting a new game.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #7  
Old December 7th, 2010, 05:23 AM

Dimaz Dimaz is offline
First Lieutenant
 
Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
Dimaz is on a distinguished road
Default Re: CBM 1.7 released

SDRs being a gemgen is just bs and even qm admitted in irc that they're just "have similar properties". Gemgens reproduce exponentially without upper bound while SDRs don't produce anything by themselves and have upper bound of approx 3*number of provinces suitable for hunting, so their effect is proportional to your gem income from sites (both are proportional to total number of provs you own), unlike true gemgens.
Reply With Quote
The Following User Says Thank You to Dimaz For This Useful Post:
  #8  
Old December 7th, 2010, 01:02 PM

DeadlyShoe DeadlyShoe is offline
Corporal
 
Join Date: Nov 2010
Posts: 107
Thanks: 4
Thanked 5 Times in 5 Posts
DeadlyShoe is on a distinguished road
Default Re: CBM 1.7 released

Well, it's a gem generator with a limit. It's still something you put gems into and get more gems back in the long run.
Reply With Quote
  #9  
Old December 7th, 2010, 01:17 PM

Dimaz Dimaz is offline
First Lieutenant
 
Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
Dimaz is on a distinguished road
Default Re: CBM 1.7 released

The biggest problems with gemgens as I understand are 1) they can grow unbounded (well, limited to producing 50/turn in the end) which encourages turtling 2) their income is hidden. Both of them don't exist for SDRs. Thus SDRs are not gemgens, both by their effect (previous post) and by their issues.
And summoning units/casting spells with gems during conquest is definitely gem generator by your definition. You put gems into it and gain more gems in the long run from captured provinces. Let's ban capturing provinces, then.
Reply With Quote
  #10  
Old December 7th, 2010, 01:31 PM

DeadlyShoe DeadlyShoe is offline
Corporal
 
Join Date: Nov 2010
Posts: 107
Thanks: 4
Thanked 5 Times in 5 Posts
DeadlyShoe is on a distinguished road
Default Re: CBM 1.7 released

That's ridiculous and you know its ridiculous. :P
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:18 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.