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  #1191  
Old November 22nd, 2003, 06:50 PM
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Default Re: AI Campaign => For a Challenging AI opponent

I see JLS. Don't worry, I am not watching you, but merely... erh... ensuring that no post is missed. *Smirks* *Checks if the prone-to-be-discovered probe is working fine, and if the other transparent-near-impossible-to-detect probe is also working and chuckles*
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  #1192  
Old November 22nd, 2003, 06:52 PM
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Default Re: AI Campaign => For a Challenging AI opponent

It is generally a bad idea to leave vague descriptions on components and facilities... it is a very simple procedure to just open up the text files and look at the exact values anyways. Save the hassle and just tell us what they do in the descriptions!
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  #1193  
Old November 22nd, 2003, 07:00 PM

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Default Re: AI Campaign => For a Challenging AI opponent

Agreed Fyron. However, there are some Weapons with existing lengthy defined descriptions, it may be best to have the new weapon’s phrases and or comments in the Right click screen.

A matter of preference for the most part

[ November 22, 2003, 17:02: Message edited by: JLS ]
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  #1194  
Old November 22nd, 2003, 07:02 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Well ability tags are part of the overall description I was refering too... That is the best place for the descriptions of abilities (as well as to hit bonuses and penalties, which should ALWAYS without fail be mentioned).
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  #1195  
Old November 22nd, 2003, 07:11 PM

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Default Re: AI Campaign => For a Challenging AI opponent

Then we agree for the most part.

However, I do not want to be too textbook with exact absolute discriptive equations in AIC and since this is just a number that is further modified, many feel "This newly Protyped weapon will have a slight decrease in weapons accuracy." is just as appropriate as "-2 to hit."

[ November 22, 2003, 17:15: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

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~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #1196  
Old November 22nd, 2003, 07:40 PM

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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
Mostly very minor tweaks Fyron, nothing that really is worth highlighting.I need much more familiarity of the AIC AI’s perception of the FQM quads and then lock into some hard changes.
I am currently playing a FQM Standard cluster no-warp to test the AI’s use of your neat Asteroids and other strategies they may initiate on there own.
(Eee warped in 6.7 years) And the AI is doing VERY WELL in no-warp with FQM
- - - -

After about 150 or so turns I plan on testing (actually playing) a large amount if not most the Major AI Players plus only Kithra. In a very congested FQM quad environment.
Then start tweaking the v4.11 AI from there, then repeat from the first starting save, tweak and then repeat again and pass along any and all AI file changes.

[ November 22, 2003, 18:34: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

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~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #1197  
Old November 22nd, 2003, 07:45 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
However, I do not want to be too textbook with exact absolute discriptive equations in AIC and since this is just a number that is further modified, many feel "This newly Protyped weapon will have a slight decrease in weapons accuracy." is just as appropriate as "-2 to hit."
Ah, but it is not as appropriate. It should definitely mention how much the penalty is. There is no reason to force players to have to look in components.txt to see what their stuff actually does.
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  #1198  
Old November 22nd, 2003, 07:49 PM

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Default Re: AI Campaign => For a Challenging AI opponent

Perhaps Fyron.

And to consider nothing will be carved in stone

[ November 22, 2003, 17:55: Message edited by: JLS ]
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~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #1199  
Old November 22nd, 2003, 07:56 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Ah, but the to hit modifiers are carved in stone. It is a hassle to have to check the data files just to see what the to hit bonuses from a weapon are.
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  #1200  
Old November 22nd, 2003, 08:06 PM

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Default Re: AI Campaign => For a Challenging AI opponent

In respect of:
Quote:
"This newly Protyped weapon will have a slight decrease in weapons accuracy." is just as appropriate as "-2 to hit." with many Players.
Fyron your preference has been made.
In addition, that this one to-hit value is only part of a total multitude of modified values, that in the end; most players may not have this known absolute executed value, in any one given situation

Your point is of academics and is of coarse a valid point to reinforce your preference

[ November 22, 2003, 18:28: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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