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  #1191  
Old October 18th, 2007, 10:09 AM
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Default Re: If/When we can expect a BM1.09 - SEV1.58 versi

Quote:
Dan_ said:
How about others people here - would you prefer to have the full list of old components and hulls, or the way it is where you can only use the most recent?
Well, it would be nice to be able to use older components in some ship designs because sometimes I build ships with the intention to trade them with another empire, and I don't want to give away my latest technology.
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  #1192  
Old October 18th, 2007, 11:51 AM
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Default Re: Balance Mod v1.10

There's no easy way I know of providing the old levels. It'd be up to MM to add in this feature.

---

The Balance Mod never did have the expanded facility space with the advanced storage trait.

---

I've fixed all the one per components. You can fix it for your copy by just adding >= 1 rather than = 0 to the restriction formula.
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  #1193  
Old October 18th, 2007, 02:15 PM
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Default Re: Balance Mod v1.10

I SE IV, where you were able to use older components, I very rarely used this. So for me it is not an important feature I miss in SE V.
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  #1194  
Old October 18th, 2007, 10:06 PM
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Default Re: Balance Mod v1.10

Quote:
Captain Kwok said:
I've fixed all the one per components. You can fix it for your copy by just adding >= 1 rather than = 0 to the restriction formula.
What file is this setting in?

Thanks
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  #1195  
Old October 18th, 2007, 11:12 PM
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Default Re: Balance Mod v1.10

Components.txt
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  #1196  
Old October 20th, 2007, 03:32 AM

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Default Re: Balance Mod v1.10

Captain Kwok, when you do the patch for BM1.09 to run on SEV1.58, could you please include the fix for the ground combat troop/pop problem?
I tried this with with the BM1.09 files Heber_Magalhaes changed to work in SEV1.58 (attached) and there were no problems loading and running BM1.09 SEV1.44 games. I'm not sure if there is other changes in SEV1.58 like this which require alterations in the mod files. If there are not, we could just use this as the patch.
Thanks
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  #1197  
Old October 20th, 2007, 10:53 PM
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Default Re: Balance Mod v1.10

Hol-y [censored] that is a lot of malitia.
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  #1198  
Old October 22nd, 2007, 07:38 PM
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Default Re: Balance Mod v1.10

I'm finishing up that v1.11 patch for tomorrow. Once that is released then I'll put together that v1.09 PBW patch.
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  #1199  
Old October 23rd, 2007, 07:07 AM

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Default Re: Balance Mod v1.10

Ok, Thanks for the update.
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  #1200  
Old October 23rd, 2007, 10:47 PM
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Default Re: Balance Mod v1.09 PBW Patch

Greetings!

I've posted a patch for v1.09 of the Balance Mod that will allow it to be used with the v1.58 patch for SE:V. It's primarily intended for v1.09 PBW games, but it does have an AI update for those that wish to carry v1.09 Balance Mod saved games to the v1.58 SE:V patch. Note that you need v1.09 installed prior to applying the patch!!!

The v1.11 patch of the Balance Mod should be along in a few days. It features a number of bug fixes and tweaks for the current v1.10.

The v1.09 PBW Patch is here:
http://www.captainkwok.net/balancemod.php

Version 1.09 PBW (23 October 2007)
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1. Updated - Settings.txt to be compatible with SE:V v1.58
2. Changed - Updated component and facility restrictions for "Only One Allowed" items
3. Changed - Updated Happiness.txt to new format for SE:V v1.58
4. Changed - Increased Skip Armor damage type to 95% penetration versus armor
5. Changed - "Only" damage types now skip armor completely
6. Fixed - Miltia amounts
7. Fixed - Error in fleet experience elite level requirement
8. Fixed - Errors in defense penalties for a number of vehicles
9. Changed - Reduced ability amount for Emergency Reordnance Pod
10. Changed - Reduced ability amount for Shield Regenerators
11. Changed - Increased cost of Drone Computer Core
12. Fixed - Errors for Carrier tech area requirements
13. Changed - Increased amounts for resource storage facilities
14. Fixed - Error in combat speed for Drones
15. Fixed - Errors in tech area requirements for some vehicles
16. Updated - Intel and Events scripts
17. Updated - AI scripts to run with SE:V v1.58
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