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October 7th, 2006, 09:54 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: The Star Trek Mod - Final Update
Thanks for your help.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 8th, 2006, 01:42 PM
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Sergeant
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Join Date: Jun 2005
Posts: 312
Thanks: 5
Thanked 8 Times in 7 Posts
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Re: The Star Trek Mod - Final Update
Sorry AT Space Yard Mount Fix is not working for Repair Barge Class Ships. Space Yard remains 400kt rather than the 300kt you intend.
Question: If I started a game and on turn 0 applied the component enhancement fix would it matter?
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October 8th, 2006, 02:27 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Thanked 14 Times in 12 Posts
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Re: The Star Trek Mod - Final Update
Modifying ComponentEnahancement.txt will have an immediate effect on re-loading a saved-game.
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October 8th, 2006, 02:33 PM
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Sergeant
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Join Date: Jun 2005
Posts: 312
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Re: The Star Trek Mod - Final Update
Yup very immediate effect. Since a data file is modified simultaneous mode games are unplayable.
<sigh>
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October 8th, 2006, 02:44 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: The Star Trek Mod - Final Update
Not so. You just need to run a turn as the host and it will be ok.
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October 8th, 2006, 04:30 PM
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Sergeant
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Join Date: Jun 2005
Posts: 312
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Re: The Star Trek Mod - Final Update
OK OK ignore previous 2 posts
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October 8th, 2006, 04:45 PM
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Sergeant
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Join Date: Jun 2005
Posts: 312
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Re: The Star Trek Mod - Final Update
Resource Gathering Components are unaffected by Mount when used on a Resource Base Small.
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October 8th, 2006, 04:59 PM
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Sergeant
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Join Date: Jun 2005
Posts: 312
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Thanked 8 Times in 7 Posts
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Re: The Star Trek Mod - Final Update
Resource Gathering Components are unaffected by Mount when used on a satellite.
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October 8th, 2006, 05:00 PM
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Sergeant
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Join Date: Jun 2005
Posts: 312
Thanks: 5
Thanked 8 Times in 7 Posts
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Re: The Star Trek Mod - Final Update
Looks like above two bugs occur because there are specific Gathering components with different family numbers for bases and satellites.
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October 8th, 2006, 07:16 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: The Star Trek Mod - Final Update
Quote:
scJazz said:
Sorry AT Space Yard Mount Fix is not working for Repair Barge Class Ships. Space Yard remains 400kt rather than the 300kt you intend.
Question: If I started a game and on turn 0 applied the component enhancement fix would it matter?
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You need to update to 1.9.5 then to 1.9.5.1. Then use the fix update. I will compile a cumlative patch later today and post it.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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