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  #1191  
Old October 7th, 2006, 09:54 PM
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Default Re: The Star Trek Mod - Final Update

Thanks for your help.
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  #1192  
Old October 8th, 2006, 01:42 PM

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Default Re: The Star Trek Mod - Final Update

Sorry AT Space Yard Mount Fix is not working for Repair Barge Class Ships. Space Yard remains 400kt rather than the 300kt you intend.

Question: If I started a game and on turn 0 applied the component enhancement fix would it matter?
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  #1193  
Old October 8th, 2006, 02:27 PM
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Default Re: The Star Trek Mod - Final Update

Modifying ComponentEnahancement.txt will have an immediate effect on re-loading a saved-game.
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  #1194  
Old October 8th, 2006, 02:33 PM

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Default Re: The Star Trek Mod - Final Update

Yup very immediate effect. Since a data file is modified simultaneous mode games are unplayable.

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  #1195  
Old October 8th, 2006, 02:44 PM
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Default Re: The Star Trek Mod - Final Update

Not so. You just need to run a turn as the host and it will be ok.
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  #1196  
Old October 8th, 2006, 04:30 PM

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Default Re: The Star Trek Mod - Final Update

OK OK ignore previous 2 posts
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  #1197  
Old October 8th, 2006, 04:45 PM

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Default Re: The Star Trek Mod - Final Update

Resource Gathering Components are unaffected by Mount when used on a Resource Base Small.
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  #1198  
Old October 8th, 2006, 04:59 PM

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Default Re: The Star Trek Mod - Final Update

Resource Gathering Components are unaffected by Mount when used on a satellite.
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  #1199  
Old October 8th, 2006, 05:00 PM

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Default Re: The Star Trek Mod - Final Update

Looks like above two bugs occur because there are specific Gathering components with different family numbers for bases and satellites.
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  #1200  
Old October 8th, 2006, 07:16 PM
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Default Re: The Star Trek Mod - Final Update

Quote:
scJazz said:
Sorry AT Space Yard Mount Fix is not working for Repair Barge Class Ships. Space Yard remains 400kt rather than the 300kt you intend.

Question: If I started a game and on turn 0 applied the component enhancement fix would it matter?
You need to update to 1.9.5 then to 1.9.5.1. Then use the fix update. I will compile a cumlative patch later today and post it.
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