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September 26th, 2007, 04:57 AM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
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Re: Bug
Underwater Province Defense of EA Agartha
EA Agartha gets the same UW PD as land PD. According to manual, they should get Wet Ones instead.
I suspect this is very simple to fix with modding, but would be nice if it was fixed in unmodded games too.
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September 26th, 2007, 08:24 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Bug
I've used multiple casts of Voice of Tiamat successfully. Did they all target the caster's province? Were there any valid targets? (Remember that VoT won't target provinces that have been searched in any of the elemental paths.)
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September 26th, 2007, 04:23 PM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
Thanks: 3
Thanked 2 Times in 2 Posts
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Re: Bug
[img]/threads/images/Graemlins/Bug.gif[/img] Units can't retreat to underwater provinces, even when equipped with water breathing items.
I was storming a castle on an island. Most of my armies came by the sea, at least the 2 commanders had water breathing items (Sea King's Goblet, Barrel of Air). My army was rather weak, so they were defeated and the commanders retreated. The sea province where they could flee were occupied by troops of mine and no enemy attacked it. But they didn't retreat into that province ant I got the message "CommanderName died when retreating into enemy territory."
I can send the turn by mail.
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September 28th, 2007, 03:16 AM
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Sergeant
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Join Date: Aug 2005
Posts: 299
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Bug
Quote:
LDiCesare said:
Voice of Tiamat always target same province
When casting Voice of Tiamat by several casters in the same turn, they all auto target the same province, whereas other search spells (Voice of Apsu, etc.) target a new province.
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Are you sure? I'm pretty sure I got this working in an oceania game, and I don't remeber targetting manually, although it's certainly possible.
__________________
Qui tacet consentit
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October 2nd, 2007, 10:27 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Bug
I can confirm VoT auto-targeting doesn't work. Multiple casters during the same turn targeted the same province.
There were other provinces available and when I left one caster on auto search he happily worked his way through them.
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October 8th, 2007, 11:30 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Bug
Death curse blessed units being trampled upon do not give any curse or horror marks.
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October 8th, 2007, 11:42 AM
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Corporal
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Join Date: Dec 2004
Posts: 138
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Minor Bug
This is from the death of a mind enslaved guru and no I didn't rename him.
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October 8th, 2007, 12:28 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Minor Bug
> This is from the death of a mind enslaved guru and no I didn't rename him.
I think the guru transmigration works as per 3.10
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October 9th, 2007, 09:31 AM
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Sergeant
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Join Date: Aug 2006
Location: Helsinki, Finland
Posts: 272
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Minor Bug
[img]/threads/images/Graemlins/Bug.gif[/img] Serpent Cult hydras lose their holiness with form change.
After the first form change, the hydras lose their holy status, which causes a huge drop in their combat performance if they're blessed. They don't even get it back when they regenerate the heads after combat, they remain mundane units forever after the loss of their first head.
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We can't stop here. This is bog beast country!
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October 9th, 2007, 10:54 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Minor Bug
Quote:
okiN said:
[img]/threads/images/Graemlins/Bug.gif[/img] Serpent Cult hydras lose their holiness with form change.
After the first form change, the hydras lose their holy status, which causes a huge drop in their combat performance if they're blessed. They don't even get it back when they regenerate the heads after combat, they remain mundane units forever after the loss of their first head.
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Known issue, but it was too late to fix it for this patch.
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