.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1211  
Old August 28th, 2002, 05:14 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Babylon 5 Mod

Killer: No? No what?

Everyone Else: So I've been playing the mod for the Last few days/a week now. One thing I'm having trouble with is researching components. Very frequently a research field says "none" under expected results... and so off I go to the components, and then the tech documents to hunt up how to actually get the weapon/drive/etc that was desired. But it's a fairly intense or purposeful player who goes looking up the text files... Will there be documentation of any sort to help newbies and non-modders pass through the (aweinspiring) research labyrinth?
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #1212  
Old August 28th, 2002, 05:23 AM
killer's Avatar

killer killer is offline
Private
 
Join Date: Jul 2002
Location: Walla Walla, WA
Posts: 38
Thanks: 0
Thanked 0 Times in 0 Posts
killer is on a distinguished road
Default Re: Babylon 5 Mod

No to if I have heard if the A-Z B5 book Nomor was looking for has any new races.
Reply With Quote
  #1213  
Old August 28th, 2002, 05:26 AM
killer's Avatar

killer killer is offline
Private
 
Join Date: Jul 2002
Location: Walla Walla, WA
Posts: 38
Thanks: 0
Thanked 0 Times in 0 Posts
killer is on a distinguished road
Default Re: Babylon 5 Mod

Jimbob,
the B5 mod I got had the same tech tree as the normal game. where did uoy get yours?

killer out
Reply With Quote
  #1214  
Old August 28th, 2002, 05:45 AM
killer's Avatar

killer killer is offline
Private
 
Join Date: Jul 2002
Location: Walla Walla, WA
Posts: 38
Thanks: 0
Thanked 0 Times in 0 Posts
killer is on a distinguished road
Default Re: Babylon 5 Mod

Quote:
Originally posted by killer:
Jimbob,
the B5 mod I got had the same tech tree as the normal game. where did you get yours?

killer out
Reply With Quote
  #1215  
Old August 28th, 2002, 05:59 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Babylon 5 Mod

Really? The Version I downloaded has stuff like Antimatter Weapons. But you don't actually get the weapons when you research the field, even if you get to say level 3... no weapons!

But if you research Heavy Weapons (general or race specific) you start getting the weapons... but short of looking this up in the components.txt file, I'd have no way of knowing this.

And then to complicate things a little, Heavy Weapons requires Medium Weapons (Lvl 2). Note that when you right click for a description of Medium Weapons, it tells you that you can expect nothing for your efforts... so Mr. Newbie will simply not research it, and not knowing that you get results at level 2, he will have a pretty hard time getting the heavy-hitting weapons = dead meat.

The same can be said of many of the research fields. Now I'm not upset or anything (it does look like a bit of a rant doesn't it) 'cause I'm happy to dive into the txt files. But some poor suckers are gonna get fleeced in their first (and second and third) PBW game, s'all.

Yadda Yadda Yadda
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #1216  
Old August 28th, 2002, 06:05 AM
Lighthorse's Avatar

Lighthorse Lighthorse is offline
Sergeant
 
Join Date: May 2002
Location: Sandy, Oregon
Posts: 217
Thanks: 0
Thanked 0 Times in 0 Posts
Lighthorse is on a distinguished road
Default Re: Babylon 5 Mod

Hey Nomor,

Check out this website for Babylon Fleet rules.
http://www.agentsofgaming.com/
Maybe there something that may help you.
I'm try to drop by the hobby shop this coming Friday.

Lighthorse
__________________
Oh man, why do you have to hit me with those negative waves so early in the morning..
Reply With Quote
  #1217  
Old August 28th, 2002, 07:44 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Babylon 5 Mod

jimbob, I am certain that once the Mod is finished, some generous soul will take the time to make out some help files for people.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #1218  
Old August 28th, 2002, 09:44 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Babylon 5 Mod

Good good, it makes my brain hurt a wee bit

I'd be happy to help of course... I'll claim to do the Minbari, seeing as I'll play them in the PBW game.
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #1219  
Old August 28th, 2002, 10:51 AM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: Babylon 5 Mod

Jimbob: yikes, I hadn't thought of making a newbiew help file.

hehe, there would have to be one for each race that has a unique tech tree.

I have a spreadsheet I use, maybe a more finished Version would do? For now maybe?

killer: I made a few, basic AI for the main races and a couple others. I put them in a zip file here:

http://www.shrapnelgames.com/cgi-bin...;f=50;t=000001

There are only the AI_designcreation and AI_research files. The rest of the files to include shipsets are available at the PBW site.

[ August 28, 2002, 10:04: Message edited by: pathfinder ]
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
  #1220  
Old August 28th, 2002, 11:05 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Babylon 5 Mod

[shame faced] Yeah, okay, I guess it's obvious that a help file or some such would be created. I didn't see one and over reacted. [/shame faced]

Could I grab a copy of the spread sheet? I'll even try to make it into a pretty picture...

[ August 28, 2002, 10:07: Message edited by: jimbob ]
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.