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  #1211  
Old November 23rd, 2003, 04:25 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Oh oh...new AI designcreations?
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  #1212  
Old November 25th, 2003, 02:49 AM
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Default Re: AI Campaign => For a Challenging AI opponent

I do not like AI' planet creators. Right now it builds only medium-sized planets. I played non-conected FQM-sparse game for 300+ turns and AI converted all those nice asteroid belts with Huge and large asteroiuds into boring medium size planets Yes, I understand it was done to balance AI which would overwise have a big advantage but still... May be let AI have large planet builder but make it longer to research ??
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  #1213  
Old November 25th, 2003, 04:26 PM

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Default Re: AI Campaign => For a Challenging AI opponent

As a start, the AI Planet Creators was released with the Large and Huge=OFF for fear the AI will mount to great of an early Planet lead over the Human Players. Sunday mourning a few more Players added input to FQM asteroids balance with no-warp and we decided to go with the large and huge appearance as presented in the AIC v4.11b for the time being.

In no-warp games the AI will need ship construction 5 along with stellar manipulation 3 Large and 4 for Huge Asteroid to planet.

= = = = = = = = = = =
Components File 4.11b

Raised damage resistance on Missile Racks and Bombardment Missiles.

Missile Rack
Light Missile system designed to maximize rate of fire.
Weapon Seeker Dmg Res := 3, 4, 4, 4, 5

Bombardment Missiles
From Weapon Seeker Dmg Res := 45,55,60
_ _ _ _

Additional AI Player no-warp tweaks for FQM


((> AIC 4.11b Components update (52kb) 11-22-2003 <))

[ November 25, 2003, 16:07: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #1214  
Old November 25th, 2003, 06:36 PM

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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by oleg:
I do not like AI' planet creators. Right now it builds only medium-sized planets. I played non-conected FQM-sparse game for 300+ turns and AI converted all those nice asteroid belts with Huge and large asteroiuds into boring medium size planets Yes, I understand it was done to balance AI which would overwise have a big advantage but still... May be let AI have large planet builder but make it longer to research ??
Agreed Oleg, past AIC releases the AI Players did have early access to larger Planet Creators. With the amount of Asteroids in FQM, we divided the appearance, but I am all for increasing the AI ability in this area if the players feel ok about this
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #1215  
Old December 1st, 2003, 01:26 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
Oleg and QB, when playing no-warp in your opinion would you prefer to see the EEE around the 6 year mark or the 10 year mark ?
In one game against low-bonus AIs, Eee opened a warp point to my system at the year 5.3
And catched me completely unprepared
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  #1216  
Old December 1st, 2003, 07:05 PM

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Default Re: AI Campaign => For a Challenging AI opponent

Wow
Oleg do you recall how many Planets the Eee had in its Home System, it loves to build research Colonies
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~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #1217  
Old December 2nd, 2003, 01:09 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Only two. But it does not need many since low bonus gives 2X research. It is of course quite rare to have Eee next system. But even if it is far away, such earlier WP opening slow down the game considarably and it is essential, IMHO, to have first ~100 turns to proceed as fast as possible in non-conected games (I have a low level of patience )
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  #1218  
Old December 14th, 2003, 06:18 PM
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Default Re: AI Campaign => For a Challenging AI opponent

I have an intersting no warp point 4.11 game going atm. an "event" opened a warp point in a colony system of mine and lo and behold but either the Phong or Jeanar (sp) have opened many wp. I do know the Phong are busy building planets.
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  #1219  
Old December 14th, 2003, 11:14 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Why do you restrict remote miners to 3 per vehicle? Isn't it punishment enough already to get material from 1 ship per sector? *hmpf* , why did I research for battle station...

FQM, excellent !
Now I would like to somehow get USM integrated.
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  #1220  
Old December 15th, 2003, 05:27 PM

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Default Re: AI Campaign => For a Challenging AI opponent

Was organic miners for ships left out intentionally?--just curious cause i can build the mineral and rad ones for ships.
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