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July 23rd, 2004, 11:30 PM
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Corporal
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Join Date: Apr 2004
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Maybe allowing 1 Dreadnaught and 2 Battleships per planet owned or just enabling player to turn off massive ship hulls if they want. This would force players to utilize smaller ships more effectively and give them longer life. It would also reflect real life more accurately (even the U.S. has NO active Battleships in service because of there cost and need).
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to improove it make it not planet dependant but by ship count. Lets say every 2 x ships lets you build 1 y ship or something like that.....Or even make it modable that would be great.
dont be hash on me im still learning english
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July 24th, 2004, 03:11 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: SE5, Tell Aaron what\'s on your Wish List
Encrypted mods!
What I mean by this is, in SE4 everyone can see the full game settings. But what if you want to have a real "feeling of wonder" in your game, so you go and create a mod for people to play (or write a script to randomly generate one! see http://www.shrapnelgames.com/cgi-bin...;f=23;t=012091 and look at the "d" operator!), and compress/encrypt the files into a single mod file that is not human-readable! Of course the game would still need the ability to read normal mods, but the encryption would make for a more exciting game... you never know what surprises lie in store!!!
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July 24th, 2004, 05:43 AM
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Re: SE5, Tell Aaron what\'s on your Wish List
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Originally posted by Klebdog:
7. Finally, limit the use of Dreadnaught and Battleship type ships. These types of ships should be monumental under takings by a civilization and they should represent the true power of that race. Having a fleet of 800 dreadnaughts just cheapens them and doesn't really impress the manpower it takes to run a behemoth like that on the player. Maybe allowing 1 Dreadnaught and 2 Battleships per planet owned or just enabling player to turn off massive ship hulls if they want. This would force players to utilize smaller ships more effectively and give them longer life. It would also reflect real life more accurately (even the U.S. has NO active Battleships in service because of there cost and need).
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I would disagree with this. I really like having thousands of ships (or at least hundreds!). Although some people would obviously like limits to this, so the best option would be for it to be moddable. That way I could have my thousands of ships, and other people could limit it to a few dozen if they felt like it.
On second thought, the limit exists already. In the game setup you can limit the number of ships per empire, so this is basically what you were suggesting for SEV!
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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July 24th, 2004, 10:07 AM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Originally posted by Renegade 13:
quote: Originally posted by Klebdog:
7. Finally, limit the use of Dreadnaught and Battleship type ships. These types of ships should be monumental under takings by a civilization and they should represent the true power of that race. Having a fleet of 800 dreadnaughts just cheapens them and doesn't really impress the manpower it takes to run a behemoth like that on the player. Maybe allowing 1 Dreadnaught and 2 Battleships per planet owned or just enabling player to turn off massive ship hulls if they want. This would force players to utilize smaller ships more effectively and give them longer life. It would also reflect real life more accurately (even the U.S. has NO active Battleships in service because of there cost and need).
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I would disagree with this. I really like having thousands of ships (or at least hundreds!). Although some people would obviously like limits to this, so the best option would be for it to be moddable. That way I could have my thousands of ships, and other people could limit it to a few dozen if they felt like it.
On second thought, the limit exists already. In the game setup you can limit the number of ships per empire, so this is basically what you were suggesting for SEV! Nope he was suggesting a limit based on ship sizes, I second such a request, user settable.
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July 24th, 2004, 12:33 PM
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General
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Re: SE5, Tell Aaron what\'s on your Wish List
I would like the ability to add variable values in the game for modding purposes. For example, I would love to be able to index the cost of all research on a certain variable (say, number of planets), making research more expensive as your Empire gets bigger.
It would be something a bit along these lines: the user sets up a variable value (Number of planets here), and then makes a table that would list the effects of a given value of "Number of planets" on the cost of research. So, for instance:
- Under 100 planets: modifier of 1.00 to research cost
- Between 100 and 199 planets: modifier of 1.20 to research cost
- Above 200 planets: modifier of 1.50 to research cost
One of the purposes of this kind of values would be to make maintenance or construction more expensive as an Empire becomes bigger, thus lessening the importance of expansion. It would also reduce the gap between huge Empires and their tiny, helpless neighbours. But there would be quite a few possibilities with altering values dynamically this way.
Hmm, my explanation isn't exactly what I would call clear... *Grumbles*
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July 24th, 2004, 03:25 PM
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General
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Originally posted by Ruatha:
Nope he was suggesting a limit based on ship sizes, I second such a request, user settable.
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I stand corrected. I too would be in favor of such an option, as long as it was user settable. Next time I guess I should read the post I'm replying on a little more carefully!
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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July 25th, 2004, 07:11 PM
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Sergeant
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Join Date: Jun 2004
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Re: SE5, Tell Aaron what\'s on your Wish List
What about different planets with resourses that you need for building certian more advanced technolgy(ship comoponets)----It would add a more strategic point to the planning of your empire and build up of ships
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July 25th, 2004, 11:00 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: SE5, Tell Aaron what\'s on your Wish List
Hotkeys.
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July 26th, 2004, 04:38 AM
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Sergeant
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Join Date: Feb 2001
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Re: SE5, Tell Aaron what\'s on your Wish List
In the cultures, I agree that a "Warrior" culture can enjoy a combat bonus to attack and defense, but the Bezerker should suffer a defensive penalty (-5 or 10%) to go along with their attack bonus.
This was probably already mentioned, but I just didn't look through all 80 pages of great ideas here.
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July 26th, 2004, 07:57 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: SE5, Tell Aaron what\'s on your Wish List
How about a berkerser warrior class - offense, defense and building increase BUT
Lowering of research, intel, resource gathering and perhaps limits on special racial abiilties.
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