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October 11th, 2007, 04:32 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bug Thread: Discussion
Bug Shortlist updated with v 3.10 statfix issues for units, magic sites and weapons as well as Mictlan pretenders. Other reported bugs will be edited into appropriate posts when my eyes stop bleeding from working on the DB update.
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October 12th, 2007, 03:12 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Bug Thread: Discussion
The 3.10 patch seems to have added some 250 sprites or something, at least that's the sprnbr difference that the game gives if somebody wants to use some extensive mods. One of our MP games have become unusable because of this. It seems, however, that this is purely a GUI design problem, because there is no problem if nations are given to the AI or if turns are hosted with a text-only server. See http://www.shrapnelcommunity.com/thr...996#Post555819
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October 12th, 2007, 10:43 PM
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Corporal
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Join Date: Nov 2006
Location: Boston The Athens of America
Posts: 143
Thanks: 7
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Re: Bug Thread: Discussion
I think I have found a bug.
I am trying to load a pretender for LA pythium to lamaserver for BAG.
Every pretender I design is saved as pythium_0.2h
Should the pretender be late_pythium_0.2h ?
I tried renaming the file but it still gets rejected.
Works fine single player as pythium_0.2h
Can someone try creating a pretender for LA pythium and see if it saves the same way?
Thanks
Aristander
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October 13th, 2007, 03:39 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: Bug Thread: Discussion
Yes, it does. The middle era Pythium gods are saved as mid_pythium_0.2h, so there is a difference. This is a problem if the game expects the SC pretender to be named late_pythium_0.2h. I'll add that to the shortlist.
Notes to self, add the following: - permanently dead prophet
- mod sprites issue update
- armor assignment to mod issues
- rainbow SC bug
- Stygian Paths (again)
- 1920x1200
- Mac patch 3.09/3.10
- file time stamp issue for MP games when Quit without saving
- Ultan, Ultan
- AI bodyguards too many
- golem does not run away on turn 50 rout, dies immediately
- Amber Clan event monster nmbr
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October 13th, 2007, 04:43 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bug Thread: Discussion
Roundup of various bugs that have not been gathered up along the way:
- SYS Resolution 1920x1200 The 1900x1200 resolution does not work correctly. Discussion threads are here and here
- SYS Mac patch 3.09/3.10 Mac Patch is apparently v3.09, not 3.10
- SYS File time stamps File time stamps are updated on the server in MP games even when the player elects to Quit Without Saving
- EVT Amber Clan event monster nmbr Event that gives an Amber Clan Mage to UW player should give monster 575, not 1417
- MOD Armor Assignment to Creatures Armor can be selected for modding by armor number but cannot be assigned to units by armor number, the name must be used. This breaks mods if there are ever changes to armor names and makes it impossible to assign various armors of the same name (e.g. Centaur Barding) because the game always picks the first one. Weapons can be assigned by number, so armor should as well.
- MOD Sprite Limits v3.10 Discussion Patch 3.10 breaks games with several modded nations due to sprite limits being stretched. Bug Thread Post
- NAME Ultan, Ultan The Great Fixing did not affect name lists, so MAn/Eriu/Tuatha name list still has one entry as "Ultan, Ultan" instead of just "Ultan"
- BHV Y-key Eye of God Still not as blind as it should be, details provided earlier by PM
- BHV Unable to get new prophet This behavior may happen if a prophet dies of disease, player is unable to assign new prophet even after 20 or more turns. Possibly related to the late winter disease bug (units lose 1 hp to disease, then an extra HP, which also permanently kills immortal units in friendly dominion if it happens). Discussion thread and uploaded files here
- BHV Golems & Turn 50 Rout Golems do not run away from the battlefield after a Turn 50 rout ends the battle. They die immediately instead. Bug or WAD?
- BHV Pretender Creation Reported in detail earlier by PM, Dom3 behaves very strangely if a pre-created pretender is selected for loading, deleted and a new pretender created from the default form suggestion. Results can look like this.
- BHV AI Bodyguards AI sometimes assigns far too many units as bodyguards, such as entire stacks of 20 or more that would be much more effective directly in battle.
- SPELL Stygian Paths still broken, cannot be used at all or causes strange behavior and kills all units being transported.
- SPELL Internal Alchemy Increases age by 15 years instead of decreasing it
The Permanently dead prophet has been added to the Vanishing Scales & Immortality section since it seems t a a casual glance to be related.
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October 13th, 2007, 12:48 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Bug Thread: Discussion
One of the Hydra's damaged shapes doesn't revert to healthy (missing firstshape?). Monster number 1837.
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October 13th, 2007, 03:05 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bug Thread: Discussion
CRAP! Well, that's just going to get added too then. Looks like all of the secondshape/firstshape pairs for all hydras must be checked for the next patch. I suppose I'll have to make a new shape table for regular hydras in addition to the SC ones.
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October 14th, 2007, 02:12 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Bug Thread: Discussion
Lanka's Rakhasi (both forms) don't have gluttony, but rather supply (2). I suppose its due to the nature magic, I suppose that's why the supply is 10, not 2. Now that I think about it, it isn't a bug at all, just combined icons?
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October 18th, 2007, 10:40 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Bug Thread: Discussion
It's not exactly a bug... but LA Pythium is a bit troublesome for PBEM because its the only nation that follows the format name.2h - the order/turn files are pythium.2h while even yomi and maverni are early_nation.2h and MA pythium is mid_pythium
For more on this, you can check out the BAG thread. It's linked to in the Halls of Valhalla.
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October 18th, 2007, 03:52 PM
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Corporal
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Join Date: Jul 2004
Posts: 98
Thanks: 6
Thanked 0 Times in 0 Posts
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Re: Bug Thread: Discussion
LA Mictlan Sun Priests lack forest survival.
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