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  #1241  
Old June 28th, 2007, 10:55 AM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

While inspecting my provinces this turn, I was a bit embarassed to discover the cause of my loss of income last turn. Seems that one of them inadvertantly gained quite a few PD instead of having its taxes raised to 200 per cent!

The good news for this game is that it was not needlessly interrupted and that players probably don't need to worry about a possible bug affecting income.

My apologies to the other players for jumping to a wrong conclusion when I noticed I had less gold on hand than expected.
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  #1242  
Old June 28th, 2007, 11:17 AM

LoloMo LoloMo is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Off with the Royal Treasurer's head!
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  #1243  
Old June 28th, 2007, 12:57 PM
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Velusion Velusion is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
solo said:
While inspecting my provinces this turn, I was a bit embarassed to discover the cause of my loss of income last turn. Seems that one of them inadvertantly gained quite a few PD instead of having its taxes raised to 200 per cent!

The good news for this game is that it was not needlessly interrupted and that players probably don't need to worry about a possible bug affecting income.

My apologies to the other players for jumping to a wrong conclusion when I noticed I had less gold on hand than expected.
I'm glad it wasn't a game problem!
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  #1244  
Old June 28th, 2007, 01:57 PM
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Velusion Velusion is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

There go the artifacts...

LA R'lyeh already hit Const 8!
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  #1245  
Old June 28th, 2007, 03:01 PM

Xietor Xietor is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

While you have access to do game turns, you should not be looking at any nation turns. How do you know what LA Ryleh's research is at?
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  #1246  
Old June 28th, 2007, 03:02 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

He posted as much in the trading thread
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  #1247  
Old June 28th, 2007, 03:06 PM

Xietor Xietor is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

In our alpaca game there were still good artifacts left 20 turns after the 1st nation hit constr 8.

It is doubtful one nation has enough gems/paths to buy up all of the artifacts in 5-10 turns.
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  #1248  
Old June 28th, 2007, 03:10 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

No, not all of them... just most.
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  #1249  
Old June 28th, 2007, 03:49 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
Xietor said:
In our alpaca game there were still good artifacts left 20 turns after the 1st nation hit constr 8.

It is doubtful one nation has enough gems/paths to buy up all of the artifacts in 5-10 turns.
In a game like this, virtually ALL the unique artifacts will be snapped up very quickly. Playing LA Agartha, I managed to build virtually every unique artifact by or before turn 25. I was a relative newbie then so I did not have a clue what to do with them! Its was just a case of denying them to your enemy. Was really annoying having your lab filled with unique artifacts and not sure how to use effectively most of them.
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  #1250  
Old June 28th, 2007, 03:53 PM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

It's even more annoying not noticing you lab is full when attempting to forge an expensive unique artifact.
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