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  #1251  
Old November 17th, 2006, 10:38 AM
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Default Re: The Star Trek Mod - New Version Available

That's a hugh advantage in the early game. Be careful with that one and increase the cost a lot!
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  #1252  
Old November 18th, 2006, 03:39 AM
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Default Re: The Star Trek Mod - New Version Available

I took what you said into consideration and came up with a better plan. Warp Overdrive I - III. (Basically Emergency Propulsion). It may help players, but I will have to come up with a simular system for the AI later.
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  #1253  
Old November 18th, 2006, 03:46 AM
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Default Re: The Star Trek Mod - New Version Available

Download the Star Trek Mod v1.9.6.1 Update 5 megs

Download the Full Version of the Star Trek Mod v1.9.6.1 - 29 megs

This new version includes the new Tholian ship set. Please read the update or patch installation instructions before installing the update or patch.

Quote:

To Apply This Patch:

1. Copy your current Star Trek Mod 195, or other post 195 version, folder.
2. Rename the copied STM (version) folder to Star Trek Mod 196
3. Delete or remove the THOLIAN race folder from Star Trek Mod 196 / Pictures / Race folder
4. Unzip Stm1961Patch.zip to your space empires iv directory where the Star Trek Mod 196 folder is located.
5. When asked to over write files click YES or OK.

For a complete history of the modification made since the last update please read the RevisionText document included with the mod.

This version also contains an update Tech Tree Document as well.
Attached Files
File Type: zip 471638-Stm1961Patch.zip (4.95 MB, 780 views)
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  #1254  
Old November 18th, 2006, 09:36 AM
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Default Re: The Star Trek Mod - New Version Available

STM 1.9.6.1 Full Version of the mod. In order to upload the file I had to drop the 800x600 splash screen. If you use this resolution you can copy and resize the 1024x786 image and use it.

Attached Files
File Type: zip 471699-Stm1961Full.zip (27.96 MB, 103 views)
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  #1255  
Old November 18th, 2006, 12:20 PM
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Default Re: The Star Trek Mod - New Version Available

AT, I don't know what the ability was on the 'Solar Sail', but did you try that ability on the small hulls?
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  #1256  
Old November 22nd, 2006, 10:52 AM
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Default Re: The Star Trek Mod - New Version Available

AT, there may be a racial trait problem. I took the building trait (I think it's the Natural Engineers) that decreases your build time. On the starting turn que, my colony ship comes up as 2 turns to build, but then on the first turn it changes to 3 turns of 4 left.

Has anybody else noticed this problem? I took the Fed with the building bonus. It appears as the numbers are not working out. I'm using 1961.
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  #1257  
Old November 22nd, 2006, 05:33 PM
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Default Re: The Star Trek Mod - New Version Available

I have always said that the racial characteristics work backwards. Natural Enineers is improved repair 150%. Hardy industrialist and Power Industrialists are 120% and 150% to production.
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  #1258  
Old November 22nd, 2006, 08:59 PM
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Default Re: The Star Trek Mod - New Version Available

That's what I took, Power Industrialists, 150% to production and I went backwards. AND I spent racial points on this trait! WOW what a deal!
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  #1259  
Old November 22nd, 2006, 09:22 PM
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Default Re: The Star Trek Mod - New Version Available

must be an se 4 bug.
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  #1260  
Old November 22nd, 2006, 10:45 PM
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Default Re: The Star Trek Mod - New Version Available

I tried to duplicate your issue but was unable to. The Power Industrialists worked fine. When used with no other charactersitics, say FED culture and racial trait, a standard colony ship with all available base components and two storage and one cargo component would take 2 turns to build. With no bonus other than FED culutre and RT, the build time for the same colony ship would take 3 turns.

With the Power Industrialist RC, and 145% to the Construction Characteristics the build time is still 2 turns.

I could not get the construction time to increase no matter what I did. The time remaining was always the correct amount.
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