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  #1261  
Old November 24th, 2006, 01:09 AM
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Default Re: The Star Trek Mod - New Version Available

It may have just been due to all the patching I've been doing with all the releases. I just deleted the whole folder and started from scratch. I was unable to duplicat4e the problem myself. I'm sorry for the mix up. Sometimes it gets a little overwhelming with all the updates and patches. I should have known better and started fresh in the first place.
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  #1262  
Old November 25th, 2006, 02:54 AM
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Default Re: The Star Trek Mod - New Version Available

Thanks Xrati - I know that having so many updates in recent months has been a bit much but the crush is over hopefully this was the last update for the mod.
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  #1263  
Old November 25th, 2006, 01:34 PM
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Default Re: The Star Trek Mod - New Version Available

Thank You for all your hard work! On that note I have two questions and maybe one more problem.

Q1) Have the Robotic Weapons for the Robo Infantry been removed? I can't get them when I go to build them.

Q2) Ancient Weapons Platform do not require a control? When I'm in design mode, you usually need a control for the WeaPlts.

3) Re-Supply ships will take Three Warp Nacelles which gives them a movement of 18! Two will give them movement of 13. I've just left it off and when you leave the third Nacelle off, it builds OK with the extra kt going for other stuff.
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  #1264  
Old November 25th, 2006, 11:28 PM
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Default Re: The Star Trek Mod - New Version Available

Quote:
Xrati said:
Thank You for all your hard work! On that note I have two questions and maybe one more problem.
Hey no problem. I love bugs and questions. It gives me something to do and for that I am always grateful.

Quote:

Q1) Have the Robotic Weapons for the Robo Infantry been removed? I can't get them when I go to build them.
I don't recall if I even added them. I will check and if not will add them. (Albeit at the end of the component list)


Quote:

Q2) Ancient Weapons Platform do not require a control? When I'm in design mode, you usually need a control for the WeaPlts.
This is true, the AWP doesn't require a control computer.

Quote:

3) Re-Supply ships will take Three Warp Nacelles which gives them a movement of 18! Two will give them movement of 13. I've just left it off and when you leave the third Nacelle off, it builds OK with the extra kt going for other stuff.
I recall I left that as it was because as a supply ship players would have to choose between speed or supplies. But in retrospect I guess I should reset it. For right now lets see how it plays out. Perhaps people might want to keep it. (They make horrible gun ships.)
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  #1265  
Old November 27th, 2006, 10:51 AM
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Default Re: The Star Trek Mod - New Version Available

Robo Infantry and their weapons were in the last release.

It doesn't make sense to have a ship with a speed greater then the fleet speed. I'd rather have some extra cargo space or defensive systems. It's only my thoughts on this.
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  #1266  
Old November 27th, 2006, 11:22 AM
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Default Re: The Star Trek Mod - New Version Available

Quote:
Atrocities said:
I recall I left that as it was because as a supply ship players would have to choose between speed or supplies. But in retrospect I guess I should reset it. For right now lets see how it plays out. Perhaps people might want to keep it. (They make horrible gun ships.)
For what it's worth, I would say supply ships should be big and slow.

Though I've been known to design emergency destroyer-sized supply ships with lots of solar collectors.
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  #1267  
Old November 28th, 2006, 10:50 AM
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Default Re: The Star Trek Mod - New Version Available

They are also the AI's favorite targets. In most of my recent battles I've lost at least one supply ship in every battle. After they are loaded with the standard systems there's not much room left for anything else, especially if you throw on some armor and shields.
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  #1268  
Old November 28th, 2006, 03:16 PM
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Default Re: The Star Trek Mod - New Version Available

I have found a few more bugs with the mod so another update will be coming by the end of the year.

I am also working on something old/new and hope to have that project done by the end of the year as well.
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  #1269  
Old December 2nd, 2006, 08:53 PM
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Default Re: The Star Trek Mod - New Version Available

The broken download link at Astempire.net has been fixed.
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  #1270  
Old December 6th, 2006, 10:45 AM
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Default Re: The Star Trek Mod - New Version Available

I'm going to be down a while as I made the mistake of letting microsoft install I.E.7 on my computer. It's completely hosed it over and I'll have to format and re-install the hard drive. "I'll Be Back!" (in about a week or two).
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