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  #1261  
Old October 16th, 2005, 03:40 PM
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Default Re: OT: Narf has gone looney and wants to GM.

There's always fridays? By the way... when I get the dragon hitdie, that means the fortitude saves and stuff?
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  #1262  
Old October 16th, 2005, 04:23 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Dragon Hit Dice have d12 hit points, monk-perfect saves, full BAB, and 6+Int mod skill points per Hit Die. Yep. If you make it to 16th still in dragon form, your character may very well suddenly rock.
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  #1263  
Old October 16th, 2005, 06:26 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Now if only I get to wish away those other forms...
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  #1264  
Old October 16th, 2005, 06:33 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Oh... by the time you hit 16th, I'm fairly sure most everyone will be at 17th....
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  #1265  
Old October 16th, 2005, 06:57 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Bah. Not if I zap these stupid level adjustment from being a wolfie.
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  #1266  
Old October 16th, 2005, 07:08 PM
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Default Re: OT: Narf has gone looney and wants to GM.

They aren't level adjustments; they are hit dice, which count as class levels for many purposes; Simply zapping them I'd probably permit with a wish... which would leave you at -2 BAB (from current), minus a bunch of hit points (those were two d10 hit dice; average 11 hp + twice your con bonus; big chunk to lose, as well as a +2 to both Fort and Reflex saves). But yes, a wish requested by you could zap them away; if you had enough xp to qualify as a 15th level character after that, you could even have them transmuted into something else (Dragon HD, say....); if only enough for 14th, then you'd get only a single level out of them; if you still had level 13 XP... well... ouch.

Hmm... what is your XP total at the moment, anyway?
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  #1267  
Old October 16th, 2005, 07:09 PM
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Default Re: OT: Narf has gone looney and wants to GM.

I dunno. Kinda lost track...
EDIT: It would probally be the same as Derrel, minus 2000.
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  #1268  
Old October 16th, 2005, 07:43 PM
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Default Re: OT: Narf has gone looney and wants to GM.

No, not the same as Derrel; you've been receiving less XP as you've spent some time between 13th and now at a higher ECL than the rest of the party, and thus getting less XP... Let's see... 82422 on 09/03/2005; 4466 gained for 09/10/2005; 600 for 09/17/2005; 225+1800+2700+2000 for 09/24/2005; 2950 for 10/01/2005; 3600 xp on 10/08/2005; and 750 from yesterday's, -2000 for the great warping; 82422+4466+600+225+1800+2700+2000+2950+3600+750-2000=99,513 xp; 120,000 xp for 16th, 105,000 xp for 15th, 91,000 xp for 14th. So if you were to Wish them away now, you would end up as a 14th level character; 13 Rogue class levels, 1 Dragon HD.
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  #1269  
Old October 16th, 2005, 07:56 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Interesting. By dragon hitdie, do you mean gaining all of the bonuses of being a wyrmling dragon?
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Old October 16th, 2005, 08:11 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Not quite (but almost; the only benefit from being a full Wyrmling Silver Dragon at the moment is the skill set, and the non-dispellable aspect); Dragon Hit Dice do not necessarily match any particular type; however, if you take a dragon HD, I'll have it anchor the Great Warping (no going back, short of Wish...) which will essentially do the same thing. A Wish to transmute the Magical Beast (Wolf) hit dice would lose you the benefits of those HD (Saves, BAB, Hit Points, the 8 ranks in Survival, and the 15th level feat, as well as the assorted benefits of being a magical beast (which are pretty much all totally covered with the Dragon Hit Die anyway)) and all the penalties of them (counting against your XP and ECL) from that point onward; you would then get a Dragon Hit Die (Silver), which would mean a d12 roll for hit points, 6+Int Modifier skill points to spend (class skills: those of the Silver dragon: Bluff, Disguise, Jump, Listen, Search, Spot, Concentration, Diplomacy, Escape Artist, Intimidate, Knowledge (any), Sense Motive, and Use Magic Device); you wouldn't advance to Very Young (that would take you 5-6 years and 10 HD (levels) worth of advancement). You would also then count as ECL 14, and start gaining XP faster.
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