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July 5th, 2006, 02:21 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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farewell, Ronan
I'd like to thank Panther for starting this game. It's too bad he ended up in an untenable position so early, because I think in the last 20 turns or so, the game has started looking like what he intended.
I wouldn't mind seeing another such game (wyrms, dragons, mages, whatever) in the future (after this one is done). I think that to make diplomacy even more important, the number of starting provinces/nation ought to be reduced.
As a side note, Panther's game has the effect of illustrating Dominion 2's inherent variety. 16 wyrms in 16 different nations with 16 strategies. A beginner could look at the pretender builds on the wiki and learn a lot about the possible variety of strategies. If I were not sitting in an empty apartment, on my way out to move, I'd add a space on the pretender builds page (or maybe links) for people who want to explain how they chose their build. That way beginners would have a small reference of all the various strategies one can do with a single pretender, but almost any nation.
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July 5th, 2006, 07:14 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: farewell, Ronan
they tried a dragon one, but only half the players do their turns, and the senate has not passed anything, infact there is no real structure, just a quiet and enduring peace accord between all nations. Its weird.
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July 7th, 2006, 12:19 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: farewell, Ronan
Ha! The construction of my unstoppable army of Shadow Vestals has begun!
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July 7th, 2006, 01:59 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: farewell, Ronan
man shadow vestals are insanely easy to banish. at least in my tests with them.
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July 15th, 2006, 05:39 AM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: farewell, Ronan
is there a hold up on this game? I am not recieving turns.
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July 15th, 2006, 09:52 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Hold up
I think we are waiting for Folket to get his internet connection again, but the next turn will be on Tuesday if not sooner.
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July 15th, 2006, 10:28 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Hold up
Seems like my ISP is on vacation but they will install internet next week. =(
(I'm writing this message from my GFs parents. )
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July 22nd, 2006, 12:17 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Hold up
Er - this is next week. And a turn didn't go on "Tuesday if not sooner" - are we dead?
__________________
Wormwood and wine, and the bitter taste of ashes.
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July 22nd, 2006, 01:18 AM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Hold up
No word from Folket.
Has anyone seen him in any other games?
It would be a real shame if he dropped out...
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July 22nd, 2006, 11:52 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Hold up
Sorry, since it was the weekend I thought next week would refer to the week after the coming week.
So at some point during the coming week I will get my connection.
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