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October 16th, 2005, 10:01 PM
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Re: OT: Narf has gone looney and wants to GM.
And we're all sure that being a permadragon isn't too powergamy or munchinkiny? If the DM has some way of making sure it doesn't overpower one character, I'm fine with it.
Also... just read the logs... I taste sweet? 
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October 16th, 2005, 10:09 PM
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Re: OT: Narf has gone looney and wants to GM.
Bah. Why would it be munchinkiny? It's fun!
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October 16th, 2005, 10:20 PM
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Re: OT: Narf has gone looney and wants to GM.
Well... shapeshifting... flying... immunity to various effects... nifty special attacks.. plus the coolness... some might say it's approaching the land of the Heavenly Cow. 
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October 16th, 2005, 11:23 PM
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Re: OT: Narf has gone looney and wants to GM.
There's actually a fair number of mitigating factors:
1) He lost a LOT in the stat department - went from something like a base dex of 18 to a base dex of 10 (which is a -4 to his AC and a great many of his skills); granted, his base Str and Con went up (11/12 to 13/13), but that's not going to make nearly so much of a difference.
2) The shapeshifting isn't so bad - primarily because it's limited to forms of Medium or smaller, and humanoid/animal only - about the worst he can do, combat-wise, is a black bear; the ability is roughly equivalent to that of a 5th level druid's Wild Shape (but more often, and permits humanoid forms), maybe one of the hybrid were forms; for the most part, he's better off fighting as a Wyrmling Silver dragon.
3) It can still be undone, after; the Dragon HD anchors the spell - get rid of the dragon HD (by, say, killing and ressurecting him; most recent level goes away - goodbye dragon HD) and the spell ceases to be anchored, and is again subject to dispelling. Also, see next to find out just how simple it might be.
4) He's immune to various effects... but he also takes extra damage from fire (+50%), which is one of the most common elemental attack forms; even if he Evades that Fireball successfully, he's still down to the point of a normal person's successful reflex save. As he doesn't have Improved Evasion, if he fails his reflex save, he's pretty much toast. An Empowered Fireball from a 10th level Sorceror deals 10d6*1.5 (average 52.5 damage); against Kibin, that's increased by a further +50%; he'd take 70 damage (on average) (D&D math - 10d6*1.5*1.5=10d6*2). An Empowered Scorching Ray with a caster level of at least 11 (no reflex save....) would deal 3*4d6*1.5*1.5; average 84 damage to him. Toasty, no? If that's not enough, an Empowered Delayed Blast Fireball from a Wiz-17 would deal 119 damage (on average) to him on a failed save, and 29.75 (again, average) on a successful save.
5) He can fly - but it's only Average maneuverability - Kaylin could do better with a simple Phantom Steed (3rd level spell) which, at caster level 15th, that's 15 hours of Fly 240(average). Granted, the Phantom Steed can be taken down with a few arrows, a Dispel Magic, or a Fireball while Kibin will still be in the air after such - but a few drawbacks are expected for twice the speed, no?
6) He gets darkvision 120 and 4x the normal dim light vision range as a human - but he had Darkvision 60 before, and little of the campaign has been taking place underground where Darkvision is particularly useful anyway.
7) It would drop him a level behind - at least for a while, although he's slated for that anyway.
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October 17th, 2005, 12:13 AM
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Re: OT: Narf has gone looney and wants to GM.
Wow, I didn't realise all that... especially the +50% fire thing.
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October 17th, 2005, 01:52 AM
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Re: OT: Narf has gone looney and wants to GM.
As the DM, it's part of my job to be able to make any given character quite useless during a given encounter; in fact, I can make pretty much any one character inneffective:
Jason: Monster has big grapple modifiers, high will saves, and reasonable SR - Jason quite stuck.
Kaylin: Monster has heavy SR.
Derrel: Monster is in the air or otherwise out of reach.
Elorin: Monster has heavy SR and a Wind Wall that deflects arrows.
Kibin: Monster is immune to sneak attack (can be done many ways) and has DR 10/whatever. Helps to either have good fort saves or be immune to paralysis.
I can also make multiple characters inneffective simply by combining the above properties - An Evil monster with a good grapple check, high SR, capable of casting Wind Wall, and immunity to critical hits - a Clerical Giant Lich, say, with armor of Invulnerablity - could pretty much only get hurt by Derrel. A few Dispel Magic's could ruin it's day, of course, but if multiple copies are prepared....
Well, I'm sure you get the idea. Which reminds me... who hasn't shined for a while?
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October 17th, 2005, 01:56 AM
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Re: OT: Narf has gone looney and wants to GM.
Derrel has been gone for a while, I'd say he should get some glory moments. I'd love to also fight something that wouldn't come within 1 on a dice roll of killing me... 
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October 17th, 2005, 08:21 AM
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Re: OT: Narf has gone looney and wants to GM.
Well, I'm also immune to cold and acid, I still got average reflex saves, can do things OTHER than sneak attack...(bluff, anyone?), can still fly(and faster than almost every other creature out there), get a full attack that DOESN'T require you to have progressivly lesser attacks(except -5 for claws), a paralyzation breath that COULD be handy against some monsters, natural armor, immunity to sleep and paralysis effects, cloudwalking(still cool), and soon to be skills. Hehe... of course, if the enemy has a few dragonbane weapons...
EDIT: Whoops, forgot about blindsense.
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October 17th, 2005, 11:13 AM
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Re: OT: Narf has gone looney and wants to GM.
Quote:
Jack Simth said:
A few Dispel Magic's could ruin it's day, of course, but if multiple copies are prepared....
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You do remember I can cast Dispel Magic spontaneously with any of my level 3+ spell slots, right? And I've got a total of 27 spells slots of 3rd level or higher... Of course, there is the limit of +10 to my caster level check, and each recast requires another dispel, but each time he has to recast it is a round he can't do much else...
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October 17th, 2005, 02:17 PM
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Sergeant
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Re: OT: Narf has gone looney and wants to GM.
You're not really helping your case that a dragon isn't too powergamy 
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