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  #121  
Old August 1st, 2008, 12:48 AM

konming konming is offline
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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

Due to apperant lack of interest, we DFGHM are doing a one time blow out sale of dwarven hammer at 15N. PM me if interested.
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  #122  
Old August 1st, 2008, 01:53 AM

namad namad is offline
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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

anyone want to trade me astral gems for water gems?
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  #123  
Old August 1st, 2008, 05:21 AM
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anticipatient anticipatient is offline
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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

I am going to be out of town for about 24 hours this weekend (JUST enough to get a stale). I hope you don't mind giving me a 36 hour extension. I will, of course, return and send my turn ASAP when I am back.

If that's not okay, I'll take the stale. Thanks :_)
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  #124  
Old August 1st, 2008, 08:57 AM

Omnirizon Omnirizon is offline
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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

of course no prob.

seems many are out of town this weekend

you, konming, and me are all travelling. I will just set to 60 hour cycle until we are all on stable keel. if we don't need that much time, then ok. but just to be safe.
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  #125  
Old August 3rd, 2008, 09:14 AM

Omnirizon Omnirizon is offline
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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

well the idea was to allow a sixty hour cycle for those few of us who were traveling over the weekend to have breathing room...

yet somehow, these people seemed to get their turns in quite pronto, and we ended up waiting 36+ hours on... guess who.
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  #126  
Old August 3rd, 2008, 09:25 AM
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Meglobob Meglobob is offline
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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

He's just roleplaying his race..., slow, ponderous, ice giants, obviously slower than Hinnom or Formorian giants who live in a warmer climate. A bit glacial...

Someone cast quickness on them!
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  #127  
Old August 3rd, 2008, 04:34 PM

namad namad is offline
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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

you know last night when i checked i wasn't the only one who hadn't submitted :-/ replace me if you want(this remark is serious) but yesterday two of my neighbors hadn't submitted there turns and I figured there was a chance they were planning to contact me before they did for some reason so i was holding back turning it in...

i guess i'm not supposed to do that but this is my first mp game... i'm not having any problems in my other games they all have regular schedules.. I could easily have handled getting a turn in every 12 to 18hours but when it's been like 30hours and three people haven't handed in their turns i guess i get confused

and actually last night the last time i checked i believe it was megablob who hadn't yet submitted.... maybe I figured he was planning to PM me since we're neighbors and have PM'd eachother many times before.... and earlier yesterday TNO hadn't submitted their turn either and that made me worry... I figured for some dumb reason submitting my turn earlier than the guy I'm at war with was a bad idea... i guess that wasn't logical


I really don't see the point here I never asked you to change the schedule once, and I never once staled... we wouldn't gotten in a lot of turns this weekend anyways because of various complications so what exactly did I do?
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  #128  
Old August 3rd, 2008, 05:01 PM

majuva68 majuva68 is offline
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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

All of my provinces are deserts, with this map I can't grown, it's impossible.
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  #129  
Old August 3rd, 2008, 05:02 PM
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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

Its ok namad, chill, as a rule of thumb, its always a good idea to do your turns ASAP.

I was just being lazy btw and I don't care what anyone says!

My above post was just a joke!

Really, as long as you don't stale no one can complain. You seem to be doing well for your 1st MP game btw.
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  #130  
Old August 3rd, 2008, 07:31 PM

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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

i hear you majuva68. I looked over this map and its gig is to give each starting postion some unusual advantage and an unusual penalty. so, tir na og is surrounded by provs with high pops, but low resource and is in middel of map. corner positions typcially have little other advantage. your position has very little income, but lots of gem producing sites around it (notably, that desert of thatoneguy that gives 2fire 2earth 2death). so each site has some notable advantages and disadvantages.

problem is, each nation has certain needs and can really benefit from one site, or really be hurt by another. when you make each site so different, even if ultimately balanced, there is a huge factor of luck now addded, which the special start positions was actually designed to reduce.

i'm gonna contact the maker of this map after our game and let him know our experience and give feedback, hopefully he can change it, or maybe make a more MP friendly version.

but yes, I totally understand your problem. One thing I found to help alliviate the issue was to be intimately aware of each starts qualities, make an SP game with all human players and indies on zero. then you can spread out and see what is where, that way you know how you should spread out. for example, with your start you have the advantage of lots of gem sites around you, but low income. however, if you knew exactly where the closest high income sites were, you could have spread that direction at the beginning to boost your income, and go back to collecting provinces around you later. really, there are some pretty close high pop provinces close to you. had you know exactly where they were, you could rush for them, and then consolidate your empire later. in fact, you are really close to lots of chokepoints, and could have rushed for a few income provinces while blocking access to the ones close to you, and go back later and get them.

just a thought.


say, how the hell is Hinnom still expanding? they must be surrounded by all those people that didn't expand much at all. what a strike.
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