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  #121  
Old October 8th, 2012, 08:57 PM
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Default Re: Initiative: EA game. "Grow that Nub!"

I'm ok either way. But, I would like to know what the decision is before this turn is run.

On edit: Personally, I think just declaring his territory off limits is a good compromise. And, that is coming from the nation that has the most to gain, I believe, from keeping him in the game in any capacity.
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  #122  
Old October 8th, 2012, 09:42 PM

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Default Re: Initiative: EA game. "Grow that Nub!"

ok... let's go with the off limits plan.. I will have his turns sent to a dummy address so he doesn't suddenly start submitting turns. Also, I will add 24 hours to turn Samhain.. post when you have adjusted and I will quickhost.
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  #123  
Old October 14th, 2012, 12:58 AM
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Default Re: Initiative: EA game. "Grow that Nub!"

Quote:
Originally Posted by Austen View Post
ok... let's go with the off limits plan.. I will have his turns sent to a dummy address so he doesn't suddenly start submitting turns. Also, I will add 24 hours to turn Samhain.. post when you have adjusted and I will quickhost.
KeithZ must not have read this post. C'tis took province 27 from R'lyeh. I'll let the two of you figure out to resolve that. But, if we are putting R'lyeh back in play, I at least ask for a delay before doing so as I redeployed the assets I was moving in that direction.
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  #124  
Old October 14th, 2012, 09:18 AM

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Default Re: Initiative: EA game. "Grow that Nub!"

Sorry for that... I actually read your post but just forgot it when I was playing... I agree with your decision and will not take province from R'yleh any more...
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  #125  
Old October 14th, 2012, 02:07 PM
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Default Re: Initiative: EA game. "Grow that Nub!"

Anyway, while perhaps advantageous, I am finding peace to be stupendously boring. So, my NAP with Caelum expires in 3 turns. We are on turn 60. I guess that means we can script to attack or perform other sorts of mayhem upon one another's empires on 62 with the effects taking place on turn 63.
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  #126  
Old October 15th, 2012, 05:08 PM
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Default Re: Initiative: EA game. "Grow that Nub!"

This time it was me that was forgetful. Austen reminded me that we actually have NAP7, not NAP3. So, that means scripting dasterdly deeds is ok on turn 66 with their effects taking place on turn 67.
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  #127  
Old October 25th, 2012, 01:36 PM

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Default Re: Initiative: EA game. "Grow that Nub!"

Sorry for the delays, but I was out of town and I thought I would be able to play my turns, but it didn't work out. I will try to get it in tonight, but it could be tomorrow
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  #128  
Old November 2nd, 2012, 10:07 PM
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Default Re: Initiative: EA game. "Grow that Nub!"

We are now on turn 64. That means there are three turns left in my NAP with Caelum.

To make this interesting, and hopefully end this thing quicker in the process, I declare the beginning of the end of my NAP3 with C'tis as well.

So, on turn 66 I can script to attach whichever of you I see fit and visa versa with actions taking place on turn 67.

Congratulations to both of you for such exemplary playing. You've both proven to be excellent opponents. Good luck and have fun on this final round of late game mayhem.
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  #129  
Old November 2nd, 2012, 11:22 PM
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Default Re: Initiative: EA game. "Grow that Nub!"

I just realized we are actually on turn 65, not 64. So, I won't be able to attack C'tis, and visa versa, until turn 68. Sorry about that.
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  #130  
Old November 7th, 2012, 08:13 PM

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Default Re: Initiative: EA game. "Grow that Nub!"

Sounds good Samhain. And while I will sound like a broken record, sorry again for the delays. I have sort of lost interest in this game and the idea of spending another 2-3 hours to do a turn that results in a continuation of a stalemate is hard for me to get excited about. Hopefully when Abysia enters it will shake things up.
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