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  #121  
Old June 28th, 2006, 05:41 PM
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Default Re: Dominions 3 development news


With the change of vine men and vine ogres needing magical control... that's fine, but I'm wondering will there be more cost effective summoned troops which don't need magical control ?
Regular commanders for most nations don't have much use already so I was just wondering.
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  #122  
Old June 28th, 2006, 05:46 PM
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Default Re: Dominions 3 development news

Quote:
Nerfix said:
I told you guys not to get too optimistic.
Yeah yeah. It's sad that the cynics and pessimists are always right in the end. It would be fair and equal, if the optimists were right even once. World would be a better place too.
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  #123  
Old June 28th, 2006, 05:47 PM

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Default Re: Dominions 3 development news

Quote:
ioticus said:
Quote:
DominionsFAN said:
Aw..I wanted to try out Dominions 3. before I go on holiday in mid july, but I guess the game wont be out before august.
Yeah, the game looks to be at least another month away
The way I was told to make timelines (I have done some small programming) was to estimate how long it would take and triple it to account for debugging.

How they number the versions seems quite simple. When you think you have done enough to qualify for a new version, you say it is a new version. Bugs get fixed easily? That version comes faster. New bugs crop up? That version comes slower.
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  #124  
Old June 28th, 2006, 06:57 PM
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Default Re: Dominions 3 development news

Quote:
Varjostin said:Yeah yeah. It's sad that the cynics and pessimists are always right in the end. It would be fair and equal, if the optimists were right even once. World would be a better place too.
Neh, I am *less* pessimistic than many of my fellow countrymen.

And if the optimists were to be right once I hope it would be a more important matter than the release of a game. (nevermind that we are talking about *the* game here)
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  #125  
Old June 28th, 2006, 07:01 PM

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Default Re: Dominions 3 development news

World peace or Dom III? hmmm...
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  #126  
Old June 28th, 2006, 10:38 PM

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Default Re: Dominions 3 development news

The June 27th update changes vine men back to magical beings. The June 6th update made them magical beings in the first place. I'm no programmer, but how does such a bug crop up, when there are no apparent changes to vine men in the interim? Really strange.
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  #127  
Old June 29th, 2006, 04:34 AM
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Default Re: Dominions 3 development news

Quote:
ioticus said:
The June 27th update changes vine men back to magical beings. The June 6th update made them magical beings in the first place. I'm no programmer, but how does such a bug crop up, when there are no apparent changes to vine men in the interim? Really strange.
Maybe they missed a bracket or semicolon somewhere in the code and thought it was working, but it wasn't.
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  #128  
Old June 29th, 2006, 11:05 AM

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Default Re: Dominions 3 development news

maybe they forgot to hit 'save' the last time the changed them
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  #129  
Old June 29th, 2006, 11:07 AM
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Default Re: Dominions 3 development news

Or a previous library got included in a patch
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  #130  
Old June 29th, 2006, 02:55 PM
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Default Re: Dominions 3 development news

The list is updating every time I hit refresh.
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