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January 3rd, 2004, 09:36 AM
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Shrapnel Fanatic
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Re: Torpedo question
Quote:
and playing Dominions II.
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Do you like Dominions II and if can you tell us little more about the game. (I know it a shrapnel released game, but nothing else.)
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 5th, 2004, 09:37 PM
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Sergeant
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Re: Torpedo question
I'd like to hear how many of you have modded torpedoes. This is what I changed:
-added +15% to hit bonus
Any other ideas??
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January 6th, 2004, 02:52 AM
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Shrapnel Fanatic
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Re: Torpedo question
P&N, Devnull and Adamant all have them with bonuses to hit. Devnull gives no bonus to AM Torp, and +10 to all QT. Adamant and P&N give +15 to AM Torp, and +17 to +25 to QT.
[ January 06, 2004, 00:55: Message edited by: Imperator Fyron ]
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January 6th, 2004, 04:01 AM
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National Security Advisor
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Re: Torpedo question
I modded torpedoes in Proportions mod. I think the main change was to simply increase damage from pathetic to respectable. I might have increased their supply usage a bit too. The low-level ones are even good in Proportions on a cost-efficiency basis. I know many players like to increase torpedo accuracy based I guess on the notion that "they're guided", but I tend to like them more as a hard-hitting weapon.
The unmodded torps are pretty contemptible in my opinion. It's very hard to find good things to say about them, especially at low levels. Only the "first shot wipeout" or "hit and run" aspects seem to have any chance of giving them any advantage over other weapons.
PvK
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January 6th, 2004, 04:04 AM
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Shrapnel Fanatic
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Re: Torpedo question
Forgot to mention that I increased their range as well in Adamant. Didn't think they needed a damage boost with both range and to hit increase...
[ January 06, 2004, 02:05: Message edited by: Imperator Fyron ]
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January 6th, 2004, 04:14 AM
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National Security Advisor
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Re: Torpedo question
Quote:
Originally posted by Atrocities:
Do you like Dominions II and if can you tell us little more about the game. (I know it a shrapnel released game, but nothing else.)
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I love Dominions I and II! At the things it does best, there is no competition. Excellent and extremely varied turn-based strategy in an original-yet-historically-derived highly-magical fantasy/medieval setting. It's one of the few games that combines an enormous number of factors, units, equipment, conditions, and stuff into one setting, and does a very good job of their values and interactions, so things stay in proportion and generally make sense, and there are always new situations springing up, and new strategies and techniques to try, even after huge amounts of play. Heaps of detail and humor and weird and interesting stuff.
If it might be your sort of game, I'd recommend trying the demo, and/or visiting the forum topic here.
PvK
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January 6th, 2004, 04:43 AM
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Shrapnel Fanatic
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Re: Torpedo question
Dominions is too complicated in areas that should be simple, and too simple in areas that should be complicated. The interface is one of the worst offenders. Most of the game's information is not presented in a very well designed manner. Too many times am I left wondering "what the hell just happened," "what the hell does this do?" or "how does this work?" There are no global reports to be found, at all. There is no way to tell a territory to repeatedly build some units. You have to click many many times to do so. I have no idea at all how the tax incomes are figured out, and there is nothing in the game to indicate how such is arrived. It seems loosely based on population, but that is obviously not all there is too it. I also have no idea why they seem to vary from turn to turn. The resources my territories have vary over time, for no reason that I can see. Often, I will have some territories that NEVER recruit any units, no matter how large of a gold surplus I have. And yes, they do have some resource production. A lot of the log Messages the game sends are lacking in useful information. There is no way I can figure out to match the name of a nation to its territory, flag, or anything it possesses. This is just poor game design. There should at the very least be a window you can access that displays all empire names next to their flags. Starting a new game just to figure out which empire is which is an absurd solution. Even with maximal useage of gold income and as much expansion as can be done, the AI still manages to ammass several times as many units as I ever can. Even when I manage to defeat their forces that are attacking me, they just bring in 2-3 times as many as they just lost, in the next turn or two. I am thinking it has hidden cheating bonuses to income and such so over used in games... The unrest level of territories doesn't seem to be very consistent. There are too many undefined options for the orders for your troops in combat. There is no simple indicator telling you whether you have troops in a territory or not on the map. There should also be a separate indicator telling you whether you have heroes or not there. I could go on, but I shall stop here. All in all, Dominions 2 (as well as 1) come up lacking to me. It does have some nice ideas, but the game seems rather unsophisticated. Maybe I should go post this in the Dominions forum...
[ January 06, 2004, 02:49: Message edited by: Imperator Fyron ]
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January 6th, 2004, 09:16 AM
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National Security Advisor
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Re: Torpedo question
Mostly, you just haven't figured stuff out yet.
PvK
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January 6th, 2004, 10:17 AM
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Shrapnel Fanatic
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Re: Torpedo question
well, if someone gave him some pointers...
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January 6th, 2004, 11:04 AM
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Shrapnel Fanatic
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Re: Torpedo question
WOW Fyron! Man I have never seen him so riled up before over a game.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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