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November 3rd, 2004, 06:22 PM
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General
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Join Date: Nov 2000
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Re: The Dominions 3: \"Wishlist\"
Quote:
Nagot Gick Fel said:
I believe unholy priests can't preach, whatever the nation they belong to.
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Undead unholy priests cannot preach. Living unholy priests can.
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November 3rd, 2004, 06:57 PM
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Major
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Re: The Dominions 3: \"Wishlist\"
Quote:
Graeme Dice said:
Quote:
Nagot Gick Fel said:
I believe unholy priests can't preach, whatever the nation they belong to.
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Undead unholy priests cannot preach. Living unholy priests can.
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Or it's just 'undead can't preach', and (un)holiness has nothing to do with it. I remember my Souless (holy) priests couldn't preach anymore when I tried a death-9 blessing (Life after Death effect).
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God does not play dice, He plays Dominions Albert von Ulm
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November 4th, 2004, 08:52 AM
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Lieutenant Colonel
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Location: Israel
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Re: The Dominions 3: \"Wishlist\"
Quote:
Nagot Gick Fel said:
Quote:
Endoperez said:
Ermor's unholy priests can't preach.
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I believe unholy priests can't preach, whatever the nation they belong to.
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That wasn't the point...
The point was that Ermor's priests cannot preach, not that unlike other nation, Ermor's unholy priests can't preach.
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I'm in the IDF. (So any new reply by me is a very rare event.)
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November 4th, 2004, 12:50 PM
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General
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Re: The Dominions 3: \"Wishlist\"
Quote:
Agrajag said:
The point was that Ermor's priests cannot preach, not that unlike other nation, Ermor's unholy priests can't preach.
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Ermor's living unholy priests can preach however.
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November 4th, 2004, 04:38 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: The Dominions 3: \"Wishlist\"
Quote:
Graeme Dice said:
Quote:
Agrajag said:
The point was that Ermor's priests cannot preach, not that unlike other nation, Ermor's unholy priests can't preach.
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Ermor's living unholy priests can preach however.
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...
Okay, so what you are saying is that in order to preach, Ermor has to spend its none-existent money on indep-priests for preaching, which besides being a waste of money (That would be much better used for temples and fortifications) and an annoying increase in upkeep (that goes out of a none-existent income) suck at preaching (Unless you are lucky to find some site which gives average priests).
So... Ermor (that is, none-default Ermor) still has a VERY hard time spreading its dominion, especially in unconquered lands.
Maybe next time I should add a couple of pages of explanations for every word I say so there will be no misuderstandings.
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I'm in the IDF. (So any new reply by me is a very rare event.)
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November 4th, 2004, 07:48 PM
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Corporal
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Re: The Dominions 3: \"Wishlist\"
Another "would be nice" wish -- a searched province overlay. Now, instead of checking each province or my master list for which one I haven't probed yet, I touch a button, see the number sets just like the province names, and make my choice. It could get cluttered, but thats acceptable. Especially if it can be turned back off.
Rylen
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November 4th, 2004, 08:12 PM
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Lieutenant General
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Re: The Dominions 3: \"Wishlist\"
That would be nice, or if the province list would show the terrain types (1 site in a mountain calls for more searching; 1 site in plains doesn't).
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Wormwood and wine, and the bitter taste of ashes.
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November 4th, 2004, 09:59 PM
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Private
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Re: The Dominions 3: \"Wishlist\"
(Sorry if this has been suggested already). I would love to see random events tied to scales more directly. For example, a lucky event and high Growth result in migration. An unlucky event and high Growth is the vineman attack. Lucky event and high Production is a watch tower being thrown up. Lucky event and high Drain is enemy researcher in your dominion being unable to research that turn.
If random events affected enemy provinces in your dominion with scale-related effects, I think it'd add some nice twists without necessarily imbalancing anything.
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November 5th, 2004, 07:42 AM
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National Security Advisor
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Re: The Dominions 3: \"Wishlist\"
Oelfwine: Your wish has already been fulfilled, atleast somewhat. Vineman attack needs Magic and maybe Growth atm, besides Unluck. For knights/barbarians to attack, you have to have Turmoil or lots of unrest. With Order (and maybe Production) and some Luck, you can even get a fortified city! For the rich prince to die, you need high Luck but also Death.
Your other idea about enemy provinces being atacked is interesting, though. Most of the 'liberator' -attacks (knights, barbarian horde, vinemen) would only occur if people didn't like you, the really bad diseases wold only occur under your enemy's death dominion etc. Also things like people burning your temples down, destroying your labs, being unruly, villain attack coupled with new magic site (hidden) increasing unrest... This would be nice in making dominion more important.
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November 5th, 2004, 08:06 AM
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Major
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Re: The Dominions 3: \"Wishlist\"
Quote:
Endoperez said:
For knights/barbarians to attack, you have to have Turmoil or lots of unrest.
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Eh? I've had barbarian attacks on provinces with order 3 and very low unrest...
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