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August 15th, 2007, 12:37 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Skaven Nation. Warhammer based.
Good point about the giant rat MR, I'll knock that down to 4 or 5, since they're animals.
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August 15th, 2007, 01:18 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Skaven Nation. Warhammer based.
> if something is going to survive in the wastes you would have to put some money on a rat.
Not sure about that. Rats live in cities and sewers. Close to humanity. Human waste perhaps, but not wasteland.
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August 16th, 2007, 08:11 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
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Re: Skaven Nation. Warhammer based.
Where an normal soldier would not find the supplies required to carry on soldiering perhaps a giant mutant rat might have a bit more luck.
At the very least they are likely to be whole lot less fussy than a human on what constitutes adequate food and shelter.
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September 10th, 2007, 12:54 AM
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Sergeant
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Join Date: Aug 2005
Posts: 299
Thanks: 0
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Re: Skaven Nation. Warhammer based.
Here's a multipurpose post:
1) A shameless bumb of an awesome mod that seems to have gotten lost in the clutter here - too many people with mods, maps and questions, I guess, not that that's a bad thing.
2) A desperate request for an update! We don't have a horned rat pretender yet!
3) A chance to add my puny and insignificant voice to the chorus of praise. I really like this mod. I'm not a huge skaven fan, but you'ved done a great job coming up with a mod that's really, really fun to play. The selection of commanders is great, most of the units have a purpose, and the national spells are awesome. I love the friendly-fire, although I haven't actually had huge moale problems, I certainly see how they could be a major issue.
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Qui tacet consentit
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September 10th, 2007, 01:10 AM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Skaven Nation. Warhammer based.
Pro Tip: Mod List stickied!
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September 10th, 2007, 10:24 PM
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Sergeant
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Join Date: Aug 2005
Posts: 299
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Re: Skaven Nation. Warhammer based.
Quote:
Morkilus said:
Pro Tip: Mod List stickied!
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I know, that's how I found it, but I didn't really want to ask questions there - just trying to avoid unneeded clutter.
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September 11th, 2007, 01:19 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Skaven Nation. Warhammer based.
I'll update Skaven soonish.
Still have quite a few things to do for them.
6 more heroes.
A few more pretender choices.
Summonable Verminlord commander.
Summonable Plague Pontifex + Cauldron.
Few more spells.
Doomwheel and screaming bell graphics.
Balancing.
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September 11th, 2007, 01:25 AM
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Sergeant
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Join Date: Aug 2005
Posts: 299
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Re: Skaven Nation. Warhammer based.
Great, sounds like fun. Good to know you haven't given up on the rat peoples.
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September 13th, 2007, 05:26 PM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
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Re: Skaven Nation. Warhammer based.
Hi !
I don't know why, but the mod crashed my game when I tried to host the first turn.
I have diseable all mods, the game in 1.08, but it's the mac OS version...
is it a known bug ?
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September 13th, 2007, 08:17 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Skaven Nation. Warhammer based.
No, I haven't heard of that happening before. Can you give more details of the crash?
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