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  #121  
Old August 30th, 2007, 12:47 PM
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Default Re: Turn timer

hosting is posphoned for 2h
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  #122  
Old August 30th, 2007, 02:32 PM

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Default Re: Turn timer

Edit: redundant.
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  #123  
Old August 30th, 2007, 03:28 PM
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Default Re: Turn timer

Oh darn I missed my turn by 10 mins. Sorry for the hold up guys.
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  #124  
Old August 30th, 2007, 06:36 PM

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Default Re: Turn timer

No problem, Cor2. Though I might suggest a change to a 26 or 30 hour turn cycle to avoid turn deadlines creeping earlier and earlier, Hadrian II
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  #125  
Old August 31st, 2007, 12:24 AM

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Default Re: Turn timer

Time zones are an annoyance though, aren't they...
I usualy do turns either when I wake up, or 5-10 minutes after hosting during the day, so I'd obviously prefer the shortest possible turn timer. OTOH, No-one enjoys stales, so I guess if its necessary I'd vote for pushing the timer to 30ish.
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  #126  
Old August 31st, 2007, 04:06 AM
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Default Re: Turn timer

I am okay with leaving the timer where it is. I missed my turn simply because I missed it in my email. I don't think it will happen again.

If somebody needs it extended I am fine with that too. Just don't do it on my account.
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  #127  
Old August 31st, 2007, 05:02 AM
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Default Re: Turn timer

As said in the game description, as soon as 3 people want a longer turn duration, i will extend it.
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  #128  
Old August 31st, 2007, 10:46 AM

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Default Re: Turn timer

While I had my suggestion... I think I don't need longer turns yet. Each is going fairly quick.
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  #129  
Old August 31st, 2007, 02:50 PM

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Default Re: Turn timer

Whos all at war? I need to find someone week and already engaged to drown in endless waves of shamblers.
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  #130  
Old August 31st, 2007, 06:14 PM
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Default Re: Turn timer

Ha Ha! Umm I think Argatha is at war and weak. Throw the shamblers at them
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