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October 13th, 2023, 06:48 PM
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BANNED USER
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Join Date: Apr 2020
Location: Killeen, TX
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Re: Omaha Beach - Scen #9
Odd it was smoke, but yet no smoke was used in the battles when I saw the junk, unless the AI was dropping in off map.
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October 13th, 2023, 07:41 PM
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Sergeant
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Join Date: Mar 2007
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Re: Omaha Beach - Scen #9
Could be some of the off map, counter battery fire lands short and just happens to fall on the map.
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October 13th, 2023, 08:54 PM
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BANNED USER
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Re: Omaha Beach - Scen #9
Quote:
Originally Posted by Dion
Could be some of the off map, counter battery fire lands short and just happens to fall on the map.
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Makes sense.
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October 13th, 2023, 09:30 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Omaha Beach - Scen #9
Quote:
Originally Posted by Karagin
Odd it was smoke, but yet no smoke was used in the battles when I saw the junk, unless the AI was dropping in off map.
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Show me a save game of a battle in progress with no smoke at all anywhere on the map
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October 14th, 2023, 12:26 PM
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BANNED USER
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Join Date: Apr 2020
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Re: Omaha Beach - Scen #9
Quote:
Originally Posted by DRG
Quote:
Originally Posted by Karagin
Odd it was smoke, but yet no smoke was used in the battles when I saw the junk, unless the AI was dropping in off map.
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Show me a save game of a battle in progress with no smoke at all anywhere on the map
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Okay, next one I get where the junk is at the start of the fight or shows up when I go to set up my forces on the left side of the map I will.
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October 14th, 2023, 01:38 PM
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Shrapnel Fanatic
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Re: Omaha Beach - Scen #9
Quote:
Originally Posted by Beeg
Suggestion: Play scenario #400 (Tarawa, 11/20/43) as AI vs AI and let the game run. Around turn 40 it always crashes for me.
If this is a bug I would assume it happens for everyone but, if not, then it's something on my end.
Thank you for your time.
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I started scenario #400 just before bed last night and let it run AI vs AI using the experimental EXE
It was still running when I got up.
It was on Turn 50
No junk anywhere and obviously it did not crash the game
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October 14th, 2023, 01:45 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Omaha Beach - Scen #9
Quote:
Originally Posted by Karagin
Quote:
Originally Posted by DRG
Quote:
Originally Posted by Karagin
Odd it was smoke, but yet no smoke was used in the battles when I saw the junk, unless the AI was dropping in off map.
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Show me a save game of a battle in progress with no smoke at all anywhere on the map
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Okay, next one I get where the junk is at the start of the fight or shows up when I go to set up my forces on the left side of the map I will.
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If you can show me a map with no units set up on the left side of the map where no turn had been played and there is junk terrain around the left edge I will be very interested in seeing it given the origins of this issue has been traced back to V1 so what you descibe has taken 18 years to be reported and it was reported after we annouced we appear to have found a fix for it.
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October 14th, 2023, 04:54 PM
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Sergeant
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Join Date: Mar 2007
Location: Saline, Michigan, USA
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Re: Omaha Beach - Scen #9
From memory, I can't remember if it was only indirect smoke rounds that caused the junk or some other type of indirect artillery that caused the junk. It's also important to consider that off map artillery may be causing the junk. Anyway, I hope your testing methods are thorough because players will now be looking for it, and expect it to be fixed if a fix to the problem is issued.
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October 14th, 2023, 09:39 PM
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BANNED USER
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Join Date: Apr 2020
Location: Killeen, TX
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Re: Omaha Beach - Scen #9
Quote:
Originally Posted by DRG
Quote:
Originally Posted by Karagin
Quote:
Originally Posted by DRG
Show me a save game of a battle in progress with no smoke at all anywhere on the map
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Okay, next one I get where the junk is at the start of the fight or shows up when I go to set up my forces on the left side of the map I will.
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If you can show me a map with no units set up on the left side of the map where no turn had been played and there is junk terrain around the left edge I will be very interested in seeing it given the origins of this issue has been traced back to V1 so what you descibe has taken 18 years to be reported and it was reported after we annouced we appear to have found a fix for it.
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I am not arguing with you Don, so stick a pin in the ego and save that for someone who is. My comment was I found it odd that is all. Get off your high horse over things. I get it you don't like it when folks are critical of things. Guess what, I am not being that. It's an odd bug that is all.
If I have a map that pops up the junk terrain prior to deploying troops and prior to the opening shots of the game going off, I will indeed post it. If the bug is indeed coming from the smoke code then hey great problems solved.
Save the hostile comments for those who are going full bore into things, which none of us here are doing.
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October 15th, 2023, 08:12 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Omaha Beach - Scen #9
Quote:
Originally Posted by Karagin
If I have a map that pops up the junk terrain prior to deploying troops and prior to the opening shots of the game going off, I will indeed post it. .
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Great...that is all I was asking for but reading things in to my posts that are not there has been going on for years. Welcome to the club
Repeated testing showed the catalyst was smoke generated on the map and "smoke" can be fires from a destroyed tank or barrel smoke from a fired mortar or smoke generated from arty impacts..... and of course, smoke shells
So YES both Andy and I would be very interested in seeing a map that has not had any battle played on it yet that shows the type of terrain junk along the west edge that was showing up after a few turns of battle.
IF one can be produced we can see if the fix Andy made corrects it when it is loaded with the experimental EXE.
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