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June 15th, 2008, 02:53 PM
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Corporal
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Join Date: Jan 2007
Location: Austin, TX
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Re: Mod: Even Weirder Worlds 1.02
Thanks. I've actually been kicking around the idea for a little while. I probably will make another at some point in the near future.
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January 6th, 2010, 02:56 PM
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Corporal
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Join Date: May 2006
Location: Hungary
Posts: 57
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Re: Mod: Even Weirder Worlds *** Now 1.02
I already played a lot this mod but until now nothing special quests came up- UNTIL NOW !!! This "Osiris" quest is fun!
Keep it going, I hope there will be updates...
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February 4th, 2010, 07:10 PM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
Posts: 231
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Re: Mod: Even Weirder Worlds *** Now 1.02
Hey Phlagm,
I wonder if your problem with the Cambrians has anything to do with the Tan Ru being set to both "random" and "always". Like, maybe they're either taking up two slots out of the number of possible badguys, or confusing the game's randomization function in some non-obvious way. Just a thought...
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April 17th, 2010, 08:53 PM
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Corporal
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Join Date: Jan 2007
Location: Austin, TX
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Re: Mod: Even Weirder Worlds *** Now 1.02
You, my friend, are a genius. I still have my issues with modding this particular game, but I am now suddenly jazzed. The flag thing seems to have fixed it. I'm going to play a little more to make sure, but if it goes well, then I'm going to add a couple of races and a few more ships really fast.
-Phlagm
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April 18th, 2010, 10:25 AM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
Posts: 231
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Re: Mod: Even Weirder Worlds *** Now 1.02
Quote:
Originally Posted by Phlagm
I'm going to add a couple of races and a few more ships really fast.
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That is great news! I'm really looking forward to your next release.
I nearly didn't post that Tan Ru code error when I noticed it, because I wasn't sure you'd ever see my comment. It had been, what, nearly two years since your last update? If that fixed one of your major troubles, though, then I'm really glad I mentioned it.
I'm very excited to see your next version. I've always really liked your ships, races, weapons, and really all of your work.
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April 21st, 2010, 11:35 AM
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Corporal
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Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
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Re: Mod: Even Weirder Worlds *** Now 1.02
/squeal of delight/ @ Phlagm
Last edited by clomaka; April 21st, 2010 at 11:36 AM..
Reason: carots make things invisible
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April 26th, 2010, 12:51 AM
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Corporal
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Join Date: Jan 2007
Location: Austin, TX
Posts: 151
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Re: Mod: Even Weirder Worlds *** Now 1.02
I'm still getting a little bit of downright bizarre behavior, but I'll live with it. That "always" flag is a dangerous thing.
Anyway, I've spent the weekend adding a couple of spiffy new things, nothing huge and amazing yet, but that's coming. I also think I'll give up on trying fruitlessly to make all the mainquests supremely original, and settle for some very similar ones with certain unique aspects.
-Phlagm
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June 13th, 2010, 06:00 PM
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Private
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Join Date: Feb 2009
Location: Liverpool UK
Posts: 14
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Re: Mod: Even Weirder Worlds *** Now 1.02
Quote:
Originally Posted by clomaka
/squeal of delight/ @ Phlagm
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yay!
__________________
'I'd rather have a full bottle in front of me, than a full frontal lobotamy'
'i like to re-hydrate whilst i de-hydrate*'
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June 26th, 2010, 03:13 PM
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Private
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Join Date: Feb 2009
Location: Liverpool UK
Posts: 14
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Re: Mod: Even Weirder Worlds *** Now 1.02
Our friendly neighbourhood UFO
taken 26.06.10
__________________
'I'd rather have a full bottle in front of me, than a full frontal lobotamy'
'i like to re-hydrate whilst i de-hydrate*'
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June 26th, 2010, 03:17 PM
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Private
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Join Date: Feb 2009
Location: Liverpool UK
Posts: 14
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Re: Mod: Even Weirder Worlds *** Now 1.02
Portal?
__________________
'I'd rather have a full bottle in front of me, than a full frontal lobotamy'
'i like to re-hydrate whilst i de-hydrate*'
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