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September 16th, 2008, 02:06 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Dominions 3000 v0.60 5 races total now.. Insects and Orcs as latest additions.
I can't really say for sure about the balance of the insects. They destroy things in melee but get destroyed at range by just about anything that can shoot. Which basically means they're reasonably good on anyone except possibly ulm. I think they're pretty much okay. They have a bit of an issue with their commanders though, none of their commanders have any leadership in space, so if you lose a fight, you pretty much have to wait until your bugs get chased back to a planet to collect them. Also, the standard females have a very strange series of transformations when they enter space. First, they become scarabs. Then when they reach land again they transform into swarm mothers, and get locked into the swarm mother forms for the rest of their lives.
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September 16th, 2008, 06:16 PM
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Lieutenant General
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Re: Dominions 3000 v0.60 5 races total now.. Insects and Orcs as latest additions.
no leadership in space?? Nono you are mistaken.. the female is supposed to lead them in space.. and she has loads of leadership
and that last part.. ehm well my fault probably (I just found out I used a certain unit number a few times with different orc units too so some orc leaders have strange transformations too.)
I looked into it there was indeed something wrong with the scarabs and it might explain why this happened (the female actually had the correct commands though but the scarab wrong (female) plainshape command.. due to that some things might get like this.. hope it's better now, I'll repost again hope you don't mind doing a DL again
Now you should get females in space which remain superior leaders. Orcs should be better too.
The orcs are quite nerved so I wonder how they will do.. I think I must do something about the icesuits too I hear to much about them.. they are meant to be melee but maybe 2 attacks is a bit much or maybe just price them higher.. I'll start with changing price.. can be done more gradually than just removing 50% of the offence
Since Jomon is strong in space I think they should be weaker on land.. to start with the ice suit is 5 gp more and the PD is weakened (less of everything)
Ow orc have gotten some hero's but not ones that produce much troops.. (I was envisioning getting 3 heroes that summon troops the first 3 turns.. and then I removed most troop producing lines )
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 16th, 2008, 07:02 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Dominions 3000 v0.60 5 races total now.. Insects and Orcs as latest additions.
- Orc bugs solved
- Orc heroes implemented
- new sprite for the orc rager (though orcs still need more sprites)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 16th, 2008, 07:30 PM
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Captain
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Join Date: Feb 2005
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Re: Dominions 3000 v0.60 5 races total now.. Insects and Orcs as latest additions.
Quote:
Amos your feedback would be appreciated too
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Sorry Aezeal, I would like to help but my girlfriend has severely limited my Dom playing. Thats why my mod is taking so long... I have to do it in secret . Between work and my aforementioned girlfriend there isnt much time left for the gaming. Now shes dragging me into a fitness club trice a week .
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September 16th, 2008, 08:29 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Dominions 3000 v0.60 5 races total now.. Insects and Orcs as latest additions.
no use in modding if you don't play
to quote the lost boys in the movie Hook (I think)
"play"
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 16th, 2008, 09:20 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Dominions 3000 v0.60 5 races total now.. Insects and Orcs as latest additions.
I had an idea for making jomon weaker on land. Because they look like gundams I couldn't help thinking of Gundam Seed and how the gundams were so fast and agile in space, but on earth they got slowed down a lot due to being in atmosphere, and also because they couldn't fly around all the time. Abstracting that, if you gave them a forest shape and lowered their normal defense a few ticks it would have a pretty similar effect.
The females definitely had lots of leadership but the scarabs and swarm mother space forms didn't have leadership, which is what messed it up. With that fixed they should be much easier to play. I'm not sure whether enough of their bugs are space-worthy enough to beat a determined player though, with only the hivers and infrequently spawning males able to fight in space. Will definitely have to arrange a game at some point.
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September 16th, 2008, 09:28 PM
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Re: Dominions 3000 v0.60 5 races total now.. Insects and Orcs as latest additions.
infrequent spawning males??? I made the queens able to summon males too.. means you'll need more queens maybe but overall you should be able to create a lot of males.. and they are only makemonster2 atm.. I could increase that if I wanted (to 5 max)
this is in your version already, it's not a new thing.. I had this problem thought out myself and wanted options to get a good load of males in space
PS which hiver is able to go in space.. I though only the female and the male where able to go there...
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 16th, 2008, 09:49 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.60 5 races total now.. Insects and Orcs as latest additions.
The Hivers called "Hiver" are the ones that can go into space. I guess they weren't intended to be in space then. Once I figured out that they could I didn't make any more normal queens, so I only had the primordia regina and one normal queen, plus a bunch of the hive queens.
The summon allies button summons males? I couldn't quite tell, I had too much happening at once. I guess that helps, though I am still not sure how well you'd do trying to fight over space with so few units. I guess you have the other things to provide some distraction, but it sounds iffy. And if you're making them, you're not researching, or blood hunting, or sacrificing, or making more females... that might be a bit much to give up for 2 males.
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September 17th, 2008, 07:28 AM
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Lieutenant General
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Join Date: Sep 2007
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Re: Dominions 3000 v0.60 5 races total now.. Insects and Orcs as latest additions.
hmm true, I might implement the thingie mentioned in the insectoid thread, so the generate slaves automatically 3/turn or something and then let them kill pop. Till that day.. just make more queens.. TO make it up to you I'll have them make 4 males though.
The hiver space shape was there but the command to change to it wasn't thx for noticing. I might give the hive queens something which works in space too.
PS how do you compare the Soldier (Nest) to protector (Hive) as ranged attack units I guess the hive should still be stronger but previously the soldier didnt have that attack so might be I made the attack on the soldier too strong so the protector isn't that usefull anymore
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 17th, 2008, 01:55 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.60 5 races total now.. Insects and Orcs as latest additions.
Personally I never used them as ranged units, because they're so incredibly effective at melee. But you don't terribly have to worry about them being too strong, 8 ap barely qualifies as a ranged attack in dom3k whereas the protectors have aoe poison... basically 3 or 4 an aoe damage, to just about anything. Actually I would suggest lowering the amount of those summoned, you don't need them in huge quantities to be effective, and they're quite strong at range.
I am not sure what corrosion does. Is that a break armor effect? If that's the case, then I could see it being useful as a ranged attack, but I would suggest lowering the ammo to 2 or maybe 3. That way you could use it without completely giving up their melee potential. Did you intend for the drones to not have AP attacks? They both have Insectoid Claw attacks but the drone's version doesn't pierce armor. That was a big reason for me to use the soldiers in melee instead of ranged. You also may or may not want to increase the ammo on the protector's ranged attack, as it has 5 shots.
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