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  #121  
Old September 5th, 2007, 02:16 AM

sum1lost sum1lost is offline
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Default Re: Mara delay

The nation of yomi is requesting gem trades- pm for details, and state what you have available, please.
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  #122  
Old September 5th, 2007, 11:06 AM

parcelt parcelt is offline
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Default Re: Mara delay

?

Do you mean the 'nation of Yomi'?

And I don't see any armies massing on your borders? (I do see some on my borders though)
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  #123  
Old September 5th, 2007, 11:15 AM

sum1lost sum1lost is offline
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Default Re: Mara delay

Quote:
parcelt said:
?

Do you mean the 'nation of Yomi'?

And I don't see any armies massing on your borders? (I do see some on my borders though)
Yes.

Last turn, there were 100 some heavy infantry/chariots, with a consort of the dead on a border province. I consider that to be threat.

There were also around 300 caelumite troops, although they have since disappeared.

However, if Caelum has no objections, I will be keeping those troops there to patrol that area- something is causing diseases in that area, and I don't want it in my territory.
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  #124  
Old September 5th, 2007, 12:23 PM

Warhammer Warhammer is offline
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Default Re: Mara delay

I just object to someone calling themselves the nation of Mara.
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  #125  
Old September 5th, 2007, 12:53 PM

parcelt parcelt is offline
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Default Re: Mara delay

True. But I'm pretty sure those troops have been there for a while, and pretty stable too (unlike what just appeared across the border).

I guess it is a bit presumptious to call yourself nation of Mara, if it implies you think you won already? (not yet, neighbour, not yet, ) On the other hand, positive thinking is half the work, right?
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  #126  
Old September 5th, 2007, 04:19 PM

sum1lost sum1lost is offline
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Default Re: Mara delay

I meant nation of yomi...

As for stability- the 60 soulless were already adjacent to your border. I merely moved them south to be across from your main army, along with their necromancers. As for the oni- they're about a dozen of them total, to support the undead. I was merely concerned by the slow buildup, and am withdrawing the majority of my forces this very turn.
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  #127  
Old September 5th, 2007, 05:25 PM

Warhammer Warhammer is offline
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Default Re: Mara delay

Vote yomi, oh wait, this isn't Werewolf!
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  #128  
Old September 5th, 2007, 05:40 PM

Snacktime Snacktime is offline
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Default Re: Mara delay

Hi everyone - I'm back from my trip, and would be pleased if we returned to the 30 hour schedule of before. Thanks for accommodating me over Labor Day.

Cheers! Oceania
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  #129  
Old September 5th, 2007, 09:46 PM

Warhammer Warhammer is offline
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Default Re: Mara delay

Cool, I'll be reseting the server time in a few minutes.
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  #130  
Old September 6th, 2007, 12:51 AM

Snacktime Snacktime is offline
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Default Re: Mara delay

or was it 24 hours? if so that's fine too. i'll get my turn in asap, sorry bout that.
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